Fraps

Soldato
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22 Oct 2005
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I've made an OpenGL program and I'm using fraps to measure the fps it runs at. I've noticed that in the logfile when you run the benchmark to record the average fps, that at higher fps, it seems to save the average as 20,30 or 60, it never gives anything in between. Its the same when you look at the numbers that are displayed in the top of the window.

Is this how fraps works or is it my program/computer setting it to run at those speeds automatically?

Thanks.
 
Sounds like Vsync is enabled/forced in the graphics settings. It will limit frames to the refresh rate, but if the frame rate would normally drop to say 59 without Vsync, it will be rounded down to 30 actual FPS with Vsync enabled.
 
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