Frostbite 2 Looks Amazing!

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After hearing about BF3 I was very excited so did some reading on Frostbite 2 which is going to be the game engine for BF3. It looks absolutely fantastic! For once it will be a PC --> Console port rather than the other way round. Now I can show my friends what a PC can really do!

Frostbite 2 seems to have excellent real time lighting as well as having DX11, this seems to be lined up to be the best PC game (at least graphically) for a long time.

Real time lighting in FB2:
Frostbite2-realtime-radiosity.jpg


Wikipedia said:
The next generation of Frostbite will debut with Battlefield 3. It will take full advantage of the DirectX 11 API and 64-bit processors,[2] with no support for DirectX 9 (nor, therefore, Windows XP).[3] It will also feature enhanced in-game destruction with Destruction 3.0, creating more refined physics than its predecessor.

At SIGGRAPH 2010, DICE gave several presentations on advances in their rendering technology:

* "Tile-based deferred shading acceleration" via DirectCompute.[4] This is being ported to the PlayStation 3's SPUs.
* Morphological Anti-Aliasing (MLAA), again implemented with DirectCompute, for bandwidth conservation.[4] MLAA is currently available only to a few PlayStation 3 games such as God of War III and LittleBigPlanet 2. DICE intends to bring this feature to DirectX 11 GPUs.
* Quasi-realtime radiosity.[5]
* Improved environment destruction.[6]
 
I hope they won't shove Morphological Anti-Aliasing at PC users - its horrible when you have alternatives such as on my setup like 64x4 TRAA.

That picture might not look great in a conventional sense but its showing off the radiosity/global illumination and soft shadowing quality, which is fairly decent if its realtime rather than pre-baked.
 
I hope they won't shove Morphological Anti-Aliasing at PC users

While i hope they don't FORCE it, it would be nice as an option. From what little i know it's like a poor mans AA, it does the job nearly as well but with a fraction of the performance hit. For people like me that aren't too fussed about jaggies, it's quite a nice option to have.

It worked well in GoW3, if you consider the hardware it ran on, it looked stunning.
 
I don't mind if Morphological Anti-Aliasing is an option - I just hope they don't try and make it the way of doing AA in the engine... as its seriously inferior to the AA my setup is capable of.

Remeber these images/videos are all tech proof of concept for testing the lighting and shader mechanics in the engine and won't represent the art direction or quality of the final product.
 
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