FSAA + AF in games

Permabanned
Joined
24 Jul 2005
Posts
15,697
Location
R'lyeh
I've been wondering this for quite a while. Which is the best option when using FSAA+AF in games.

Use the driver panel to globally apply the settings or use the ingame settings and disable the global approach and set each individual game to 'application controlled' from the driver panel?

Is there any difference in performance when using one over the other?
 
I always use 6x/16x if I can afford the framerate, will force it in a game that doesn't have the option.

If it's a slightly older or less graphically complex game, Battlefield 2 for example, I will use adaptive antialiasing and high-quality anisotropic filtering on top of that as I can still maintain a constant 60fps with vsync.

There's usually no difference between setting AA/AF in-game or in the drivers, but I usually do it in-game if I can.
 
Do it in-game, and force if you can't.

Basically what I do (normally) is leave control panel global defaults set to application preference, and then setup a profile for games which don't support those options directly.

Generally speaking the games which don't support AA/AF will be older titles anyway meaning 16xAF with 4x or 8xS FSAA. Now that I have a TFT FSAA is a bit more important due to the limited resolution and larger screen size.
 
Guess i must be the only one not to trust in-game AA/AF settings then. :o

I don't believe the level of quality is anywhere near as crisp as forced, nor do i find parameters to determine the level of quality (2x,4x,6x) etc in most games. As well as that, depending on the coding of the game may influence a different performance hit than with a force applicational preference. (such as FS9 for example)

I always stick to what i know will be the right level of quality, and tweak if nesassary. Plus using 3rd party tools and tricks can result in much better quality (adaptive AA or EATM for example). Now you wouldnt get to choose that in any game menu's would you. ;)
 
Back
Top Bottom