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G-Sync setup help

Joined
27 Jul 2005
Posts
13,210
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The Orion Spur
Simple question, does G-SYNC work in games if I select 'let the 3D application' in NCP? I say this as I still always get screen tearing if I have that selected, the only way I can get it working is if I choose 'use the advanced 3D image settings' with v-sync enabled but I would prefer to use 'let the 3D application decide'

thanks
 
Gsync only stops tearing when he FPS is running at or below the monitors max refresh rate. If your FPS runs over your monitors max refresh rate you need to cap frames to stop tearing.

You can do this with vsync in the nvidia control panel or in game, or you can leave vsync off (which is what I do) can cap frames in the nvidia control panel, in game if it has that option or via a third party application.

I get zero tearing setting this in nvidia control panel: gsync on, vsync off and max frames capped to 164 (monitors refresh rate is 165hz).

Thank you, this has helped me a lot.
 
1.Vsync on in Nvidia Control Panel
2.Gsync on in Nvidia Control Panel
3.Vsync off in game
Cap Frame rate to 1 below max hz of monitor, eg 144hz monitor cap to 143fps.

(this way doesnt matter what you set in rest of the nvidia control panel this gives best results)
There is a massive old gsync thread if you search for it and this was proven to be the best way as Rroff said.
Saying that I did the above and just didnt bother to cap the frame rate and it worked fine for me. Everyone is different but the above 3 key points have always been the way to do it.

Finding it funny this conversation has resurfaced again after all these years. Must be a new breed of gsync owners. Such Newbies ! :D Thought this conversation had been done to death and laid to rest.

Suggest you search for the old gsync thread its massive.

Anyone remember this ? Wish they had released it to retail properly to have a go. Think it was to be £56. Interesting for anyone who wants to see what an old gsync module actually looks like.


I've actually had g-sync for years but never really understood why it didn't work if I selected "Let the 3D application decide" in NCP, now from my understanding it's because choosing that option I needed to cap the frame-rate otherwise I would see screen tearing?
 
Nope.

As said, Gsync on in control panel, and most definitely off in game.

https://blurbusters.com/gsync/gsync101-input-lag-tests-and-settings/

He is saying Gsync on and Vsync on in NV CPL, not in game, blurbusters conclusion and optimal setting is the same.


Im pretty sure you are wrong, Its meant to be Gsync on and Vsync on mate read the Nvidia documentation it can cause tearing. But unlike conventional tearing which is a line across the screen no at 240hz etc it aint like that but clearly i can see artifacts and a sort of tearing on the text that says Tracer in Overwatch.


I could tell also CS looked the same, Went into NV CPL and vsync was off and when on yup all the artifacts go. So its 100% working and im 99.99% you are mistaken. And that would not be regular vsync either, It would.be vsync with a 1 frame delay only i think which in total is a 4ms lag for having it on versus off.


4ms for me isnt worth the annoying visual artifacts when two frames merge or tear into each other as i notice every litttle annoying thing. Perhaps its my use of DSR at HFR that enables me to spot these things others are missing?

I have heard quite a few people say that you can just cap the frame-rate and leave Vsync off in the NV CPL, but after some testing I also noticed some minor artefacts in games with it off.
 
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