• Competitor rules

    Please remember that any mention of competitors, hinting at competitors or offering to provide details of competitors will result in an account suspension. The full rules can be found under the 'Terms and Rules' link in the bottom right corner of your screen. Just don't mention competitors in any way, shape or form and you'll be OK.

G-Sync with Adaptive V-Sync?

Associate
Joined
11 Dec 2014
Posts
1,093
Location
Oxford
So when you go over your maximum refresh rate G-Sync can no longer help you, in which case you need Nvidia V-Sync enabled too.

But V-Sync introduces additional input lag rendering one of the great benefits of G-Sync useless. So surely the answer is to enable Adaptive V-Sync alongside G-Sync which applies V-Sync ONLY when you hit your maximum refresh rate?

Not seen this recommended anywhere though, but surely this is the optimal G-Sync experience for everyone, unless I'm missing something?
 
Gsync enabled, vsync enabled in nvcp and disabled in game, automatically caps frames to 0.5-1 frame below your max refresh, i.e. 144hz refresh caps at 143-143.5 fps. At no point does it revert to traditional vsync.

So it's only applying itself at 0.5-1 below max refresh? As in the draw back of input lag will only be felt once it's applied at those values?
 
no, they updated the drivers, with vsync on in NVCP and vsync OFF in game, you don't get input lag

Was this recent? Because there are people still using frame limiters with G-Sync to avoid input lag, others say enabling V-Sync adds a negligible amount of extra ms, while others say what you guys are recommending.

Lots of conflicting stuff.
 
Taken from pcmonitors.info:

How does G-SYNC act at the refresh rate ceiling of the monitor?

One of the attractions of this variable refresh technology is the low latency compared to using VSync. By using what Nvidia call a ‘lookaside buffer’, it adds very little latency compared to ‘VSync off’ (perhaps 1-2ms). There has been a bit of confusion about what happens when the monitor reaches the upper limit of its operation – 144fps at 144Hz, for example. If you observe an in-game frame rate counter or utility like FRAPS you will see that the frame rate only ever seems to reach 141-143fps rather than 144fps. However; Nvidia’s Tom Peterson has stated in a number of videos (here, for example) that G-SYNC monitors behave like VSync on when it reaches this ceiling. The game queues up frames, which induces similar latency behaviour to VSync on. Either way, interaction with the game world felt very smooth to us on the G-SYNC models we’ve tested even at this ceiling – just be aware of the possibility of a touch of extra latency here if you’re one of those people who swear by VSync off for minimal latency.

Seems like early implementations of G-Sync had V-Sync already enabled, or at least some kind of frame limit imposed.
 
If vsync really that much a problem with you. Why not just limit your frame rate? You can use msi afterburner that way you can have Gsync enabled and vsync disabled.

I using amd FRTC frame rate target control it's an excellent feature.

I did try exactly this but capping at exactly 100 doesn't remove tearing. You would need to cap at 90 or 95 to avoid input lag according to some (as Rroff said).

If you've got gsync set up the way people told you in the other thread you shouldn't need to worry about vsync or limiting frames.

If you want to run certain games at like 300fps, CSGO for example then ULMB might be better for you but not sure whether that monitor has it as it's 100hz.

Not really having a problem I just want to improve my knowledge of how the tech works, and yeah no ULMB on this. I will enable V-Sync like you guys said.
 
Back
Top Bottom