I've always admired how my Xbox 360 games patch in less than a minute, but my PS3 games seem to take much longer. Someone recently posted in a thread its about a Microsoft clause to developers about patches having to be less than x-MB.
Question then...how can the patch be like for like on a multiplatform game? Is the Xbox 360 patch simply very heavily compressed or something?

Question then...how can the patch be like for like on a multiplatform game? Is the Xbox 360 patch simply very heavily compressed or something?
