Game Volume

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Probably wrong place for this but didn't know where else to put it. feel free to move me.

Volume on PC is fine for everything and when games start they are always deafeningly loud, for years I just endured and went into options after starting a new game lowering the volume.

just wondered if I had missed something all these years to get volume the same on everything to save my poor little ears? :)
 
So you have the master volume set very high then adjust each application at a lower setting?

If that is correct, then the best thing to do would be not to have the master volume set so high.

As an example: If you have the master volume set at 100% and then set the volume for a particular game at 50%, then the next time you run that game it will either keep to what you set it as previously, or it will default to maximum. I've noticed some games stay at what you set the volume at, others just default to 100%. Dead Island, will stay at the volume I set, whereas Left 4 Dead 2 will always reset to 100% when starting it up, no matter what I set it to previously.

Just having a quick look and other people have the same problem when the sound mixer used to remember the volume setting for each application, and now it doesn't at all.

Someone found the problem started for them some days after a Windows update. Whether that's likely to have contributed to the problem I don't know. For me, it's only been games AFAIK, and it's been happening for years. Possibly since I started using Win7, although I can't be sure.

In the past I have only has the master volume as loud as I need it, then adjust applications lower if I need them to be.
 
Most source games (most games, actually, thinking about it) allow you to set the volume via console commands - e.g. volume 0.1 etc. This is then executed every time you boot the game, meaning its always at the same quiet volume. If you can manually set the volume to a certain limit in the games themselves (not in the sound mixer) it should solve your problem.
 
Most source games (most games, actually, thinking about it) allow you to set the volume via console commands - e.g. volume 0.1 etc. This is then executed every time you boot the game, meaning its always at the same quiet volume. If you can manually set the volume to a certain limit in the games themselves (not in the sound mixer) it should solve your problem.



Bind uparrow "volume 0.9"
Bind downarrow "volume 0.1"

I miss being able to use increment var's like in source. not actually tested them though they might still work. Increment_VAR mat_monitor gamma was a handy one for map changes.

and a quick look through my all cfg files

bind "INS" "incrementvar cl_min_ct 1 4 1" Change T model Colours (doesn't work anymore)
bind "DEL" "incrementvar cl_min_t 1 4 1" Change T colours (RIP arctic avenger this became Server sided in 2010 orange box update)
bind "HOME" "incrementvar r_3dsky 0 1 1" Enable disable skybox
bind "END" "incrementvar r_renderoverlayfragment 0 1 1" (turn off things on the map that were annoying (sprays/ivy etc)
bind "UPARROW" "volume .85"
bind "LEFTARROW" "cl_righthand 0"
bind "DOWNARROW" "volume .05"
bind "RIGHTARROW" "cl_righthand 1"
bind "-" "incrementvar cl_crosshaircolor 0 4 1" quick change corsshair colour if the one you had didn't work on the map
bind "=" "incrementvar mat_monitorgamma 1.6 2.4 0.2 change monitor gamma for quick adjustment of brightness on darker maps. like cobble
 
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I think I get where the OP's coming from. Have Windows all set up with a comfortable volume for its sounds, music, video etc. Then launch a game and get deafened by the window-rattling default volumes they all seem to come at. Most of them you can then go and set their volume in options and they'll be ok from then on (the ones that still play intro logos at full blast, a special hell for them). But it's weird that it needs doing for so many.
 
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