Games with 'Artificial Intelligence' you thought was good?

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Hello OcUKers!

Basically, I have a project studying AI implimentation and use games and would like you opinion.

What game/s do you feel offered the best experience in terms of AI and why; its apparent cleverness, ability to really challenge a human player, offered the most human like traits etc. (e.g made you think "you sneaky little...").

Thoughts, Opinions and Ideas welcomed! Many thanks for any response.

Luke
 
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Very little at all in the past ten years :(

It all seems to be scripting now to give the illusion of intelligence, I don't think I've ever come across a game that actually adapted to a tactic I'd used and and either used it against me or developed a counter to it.

Be interested to see what games people come up with.
 
Galactic civilizations 2


http://www.computerandvideogames.com/article.php?id=161570&site=pcg

a good multi day blog from one of the pcgamer reviews of a big game he played.

When you get to the end and you realize why the AI was doing all the weird things it's quite disturbing just how deep and far ahead (and more importantly in character) it was thinking.


Ai always has some freakish plan when i play it too.
 
Half-life had some good AI for its time, even now a lot of fps games don't have as good. The solider(grunt) AI would try to flush you out with grenades, etc. and had rudimentary fallback and flank rountines. The assassin AI later on in the game was quite impressive to.

FEAR had some interesting AI as the soldiers would fallback when overwhelmed and try and draw you into an ambush or call on other units to help - but IIRC most of the time it wasn't used that well.
 
STALKER - CS comes to mind with A-Life, not the same as just combat AI though, in which case yea HL sticks in my mind with those damned soldiers..
 
Half Life seems to be popular! Will look into that and FarCry so cheers.

What about RTS games such as Supreme Commander?
 
I would say GTAIV. It's nice to just sit back and watch the world go by.

I read somewhere that the devs gave two NPCs a rake and some other tool to do some jobs with. They then swapped the tools and the guy who was previously raking up some leaves ended up killing the other guy to get his rake back.
 
I remember Far Cry having tough enemies, but I hated the helicopters, they could always see you and follow even if you went into thick jungle areas.
 
I did a piece on AI for my thesis earlier this year. I covered dynamic difficulty adjustment (i.e balancing to the players skill level).

http://en.wikipedia.org/wiki/Dynamic_game_difficulty_balancing

Couple of games have tried it, Max Payne 2 and Left 4 Dead do this pretty well.

Most AI in games that seems as if it's acting smart or adjusting to the players skill is just a trick, rather than actual learning though. Most "good/challenging" AI are far less interesting than they seem.
 
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FEAR i also remember that the AI was one of its big selling points, falling back and trying to outflank.
 
I did a piece on AI for my thesis earlier this year. I covered dynamic difficulty adjustment (i.e balancing to the players skill level).

http://en.wikipedia.org/wiki/Dynamic_game_difficulty_balancing

Couple of games have tried it, Max Payne 2 and Left 4 Dead do this pretty well.

Most AI in games that seems as if it's acting smart or adjusting to the players skill is just a trick, rather than actual learning though. Most "good/challenging" AI are far less interesting than they seem.

The bots (especially the survivor bots) on left for dead 2 are retarded. They are so stupid its beyond belief. The infected aren't so bad.
 
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