It feels pre-destined what buildings or rooms the game will let you enter, very much 'game says no'. I can't go into this building, why? The door is glass, why can't I break the door down? No reason, just because the game says so.
Plays like a Stephen king novel. A friendly descent into familiar terror. Dont often complete games as they often wear thin but this one didnt, they should make more
the atmosphere in Bioshock Infinite was amazing,
It's a very subjective thing. To me, atmosphere in a game is the tipping point where reality is suspended and I feel like I'm part of the game world. That really doesn't happen very often.
For the 5 or 10 minutes of it, you've seen the Gnomes & Goblins preview? http://store.steampowered.com/app/490840/
Best 'in a world' I've been in, hopefully they expand on it.
If you can get hold of a copy the Blade Runner game from the 90's captured the atmosphere of the film perfectly.