Does anyone else strongly dislike this? Talking about coop and SP games, not Quake/CS where respawning is normal.
When I die in a SP game, I expect to have to re-do the level/section, without the game making it easier for me.
Since BioShock, a number of games just respawn you now, but also they let you just carry on where you left off, so enemies you killed stay dead.
Just bugs the hell out of me. I tend to reload even if the game allows respawning. Otherwise it feels cheap and I get no satisfaction at all from completing the level. I honestly wish you could turn respawning off in the options.
I guess this way of thinking is just old-fashioned now. Like not having health regeneration.
Thing is, if you can never fail, you can never succeed either. Modern games totally fail to realise this. Or maybe it's modern audiences.
The MP coop games where death isn't punished tend to be mindless to the extreme. Instead of fostering good teamplay, people just run around mindlessly zerging things, and saying "LOL, I blewd myself up, kekekeke". It's totally sad.
When I die in a SP game, I expect to have to re-do the level/section, without the game making it easier for me.
Since BioShock, a number of games just respawn you now, but also they let you just carry on where you left off, so enemies you killed stay dead.
Just bugs the hell out of me. I tend to reload even if the game allows respawning. Otherwise it feels cheap and I get no satisfaction at all from completing the level. I honestly wish you could turn respawning off in the options.
I guess this way of thinking is just old-fashioned now. Like not having health regeneration.
Thing is, if you can never fail, you can never succeed either. Modern games totally fail to realise this. Or maybe it's modern audiences.
The MP coop games where death isn't punished tend to be mindless to the extreme. Instead of fostering good teamplay, people just run around mindlessly zerging things, and saying "LOL, I blewd myself up, kekekeke". It's totally sad.