Gaming head set

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Hi, i am after a gaming head set for ps4. But i don't really know where to start and whats the best to get, so id like some opinions on what you all think are the best. :D

i am currently looking at the Astro A50s. Any better ?

Thanks.
 
The A50's are amazing imo.. I had the A40's and loved them but I wanted to go wireless and bought the A50's as well. I tried a few different brands but the Astro's were my favorite and the A50's are the best wireless that I've used.

I have a optical switch and use the headset with the PS4, XBox, PC, PS3 and 360 with no problem.
 
The A50's are amazing imo.. I had the A40's and loved them but I wanted to go wireless and bought the A50's as well. I tried a few different brands but the Astro's were my favorite and the A50's are the best wireless that I've used.

I have a optical switch and use the headset with the PS4, XBox, PC, PS3 and 360 with no problem.

Thanks a lot mate. really thinking im gonna go with the A50 after reading the reviews :D
 
I have them too.. really do love them!

I've never known anything different having had A40s, A30s and now A50s.
I love them and thats all that matters to me!
 
A30 Review

"The Astro A30. Astrogaming's original and still current on-ear gaming headset, released after the well known Astro A40, and aimed at gamers with a need for portability and versatility which the A40s can't provide. I was able to score the A30s for a ridiculously good deal with the Mixamp Pro (2011 version).

How does the bite size Astro headset compared to the older, immensely popular, and higher priced A40 and A50? Let's find out.



Build Quality:

Rating: Great

The A30's frame consists of mainly plastic, which feels a little cheap and less prestigious than the tank-like frames of the A40 and A50s. However, the A30's plastic is flexible and feels like it'd take much abuse with nary a complaint.

The top headband portion is matte plastic, and houses ample cloth padding on the underside on headband. While the padding is thick and springy, I personally feel it puts some annoying pressure on the top of the head. I personally feel the padding could've been spread across the entire top headband piece with less thickness and yield better results in comfort and pressure distribution.

The frame on the cup side is covered in a glossy finish, which is quite the contrast compared to the headband. Not sure why Astro decided on a clashing finish to the plastic. The outer cups sport removable speaker tags, reminiscent of the A40s. Unfortunately, removing the speaker tags expose something disappointing: the A30s are closed back regardless whether the speaker tags are on or not, which is a change from the A40s. I personally like to keep the speaker tags off, as it reduces the weight by a subtle amount (I stress the word subtle). No other benefits are gained from what I could tell.

The cups are supraaural and square in shape, including the cloth ear pads which seem to have memory foam inside. Considering the overabundance of synthetic leather pads, the cloth pads are welcome, though the square shape doesn't allow the pads to sit as well as I'd like on the ear compared to traditional round-shaped ear pads. That, and the memory foam traps some heat compared to cloth pads without memory foam.

The cups swivel inward for a flat profile when placing the around your neck, with the outer cup facing outwards. I much prefer just an inward swivel like the A30 over having a fully collapsible design which may lead to more portability at the expense of more potential breaking points.

Located on the bottom of the left cup is a silver barrel that holds the cable as well as small 2.5mm input for the removable boom microphone. The cable itself is non-removable and extremely short as it simply holds the inline mic (an alternative to the boom mic), as well as the mic/mute switch, and A/B selector switch which lets you choose between A (boom mic) and B (in line mic). The cable terminates into both a 3.5mm stereo plug as well as a 2.5mm chat plug placed side by side. There is enough distance between the two plugs to attach a 3.5mm coupler or 3.5mm extension cable if you choose to use some other cable, though it will block you from using the chat plug.

The included cable (referred to as the 'Mobile QD Cable') connects to the dual plugs on the headphone end with a pair of inputs on the control 'puck', one 2.5mm (for the mic) and the 3.5mm for audio. This end is where the 'Call / Pick up / Track Control Button' is placed for Iphone/mobile phone use. The cable is of good quality, though a bit short in length. Thankfully, an extension cable is included, which fortunately retains the mic channel.

All in all, the A30 may feel like cheap plastic overall, but it looks like it can take a ton of abuse. You would really have to commit to the act of mutilating the A30s for them to break. Under normal circumstances, these look like they'll last a lifetime.



Accessories:

I can't exactly say what comes with the A30 alone as I bought it in a bundle with the Mixamp Pro (2011 version). Depending on whether you buy the A30s alone or in a bundle, you may/may not get some of these accessories:

Boom Mic: Detachable and connects to the headphone via a 2.5mm plug. It bends, but doesn't give in easily, and doesn't retain memory all too well. You'll more than likely have to readjust the boom mic every time you attach it to the A30s.

Speaker Tags: Attaches to the cups via 4 small magnets on the corners of the tags. They are customizable (other designs can be purchased on the Astrogaming website).

Mobile QD Cable: The main cable used.

Extender Cable: 1 meter extension cable for the mobile QD cable (will more than likely work for any 3.5mm terminated cable that has both audio and chat channels, which should be most headsets that don't separate the chat and regular audio into two separate plugs.)

PC Splitter cable: Separates the audio/mic channels into two plugs. I personally did not receive this cable in my package, though the quick start guide includes it in the image.

My suspicions for Mixamp related goodies:

Optical cable
Mini usb cable
XBOX cable
3.5mm cable



Comfort:

Rating: Very Good

The Astro A30s are about as good as any on-ear headphone I've used to date in terms of comfort (with the exception of the Ultrasone HS-15, which is quite a bit more comfortable than any other on-ear I've owned). The A30s are lightweight, clamp just enough for a secure fit, and the cloth covered memory foam pads sit on the ears comfortably, though the shape of the pads make it a little harder to position properly on the ear.

The only gripes I have with the A30's comfort is the headband padding which puts some pressure on the top of the scalp, despite how well padded it is. Also, the ear pads can build up heat, though not as much as typical synthetic leather pads.



Design Issues:

Headband padding - Could stand to have been wider for better distribution of weight. The pad pushes down on the top of your head which can get a little uncomfortable.

Square ear pads - Not really an issue, but round shaped ear pads would be easier to adjust and position on the ears.

Permanently attached and incredibly short cable with in line mic and mic/mute switch - The design seems cumbersome. This could've easily been remedied by just having two detachable cables: One with the the mic and switches, and another standard cable.



Isolation/Leakage:

Rating: Decent

It's passable for a closed headset. It doesn't leak in or out a ton, but it doesn't work all that well either way. If you're using the A30s next to someone sleeping, you're sure to bother them, and in loud rooms, they won't block out outside noise as much as I'd hope.



Microphone:

Rating: Decent

The A30 comes with both a removable boom mic as well as a cable with an inline mic. I found both microphones to perform decently in personal tests. In other tests with a good friend of mine, I was told the boom mic came out clearly though came off a bit bright and artificial sounding. The inline mic sounded more natural to him at the expense of a little vocal clarity. He preferred I'd use the inline mic, due to the brightness and artificial tone of the boom mic. To compare, I was told that the V-moda BoomPro microphone blew both of the A30's mics out of the water.



Sound:

Rating: Fair

A bit thin, lacking in definition, clarity, and dimensionality. The positive aspect of it's sound is it's bass, which while a little lacking in control, is lively and quite enjoyable for music. The A30 performs at it's best for energetic, bassy music from my experience which highlight the bass and treble moreso than the details in the mids. Let me explain a bit further below...



Bass:

Rating: Decent

On one hand, the A30's bass is not what I consider heavily emphasized, but on the other hand, it's rumbly, a bit loose, yet still on the dry side. It may lack control, speed, and quick decay, and can at times, creep up and rob some of the mid's clarity and presence. The A30 is a dry, somewhat thin sounding headphone which doesn't quite match up with it's rumbly bass. That type of bass doesn't usually associate itself with thin sounding headphones. When music gets busy with a lot of bass, the A30s can distort and scramble up the bass with other details. I have to say, despite it's flaws, it's still the best part of the A30s for me. The bass is enjoyable even if it doesn't maintain control like other headphones with this level of bass prominence.



Mids:

Rating: Fair

The mids are dry, thin and a bit diffused sounding which gives way to the somewhat peaky treble. I have to say it's a bit disappointing, as it comes off a bit stunted and lacking in definition, sharpness and clarity.

Dolby Headphone tends to add some warmth and smoothness to the presentation of any and every headphones, and in the case of the A30s, robs it even more of it's clarity (or lack thereof). This is but one reason why I don't find the A30s to match up well with Dolby Headphone, which is the surround processor the Mixamp uses, and is typically bundled with the A30s.



Treble:

Rating: Decent

The treble is another aspect of the A30s that I somewhat like, though at times becomes harsh/sibilant and distorts at higher volumes. It sparkles on a frequent basis lending some air to the presentation. The treble comes out as the cleanest area in the frequency response. It matches up more with the bass than the mids.



Soundstage:

Rating: Mediocre

The A30s soundstage comes off very flat and lacking in dimension, depth, and width. This is without a doubt the most disappointing aspect of it's sound to me. As usual, I don't find much to complain about in stereo, as most headphones sound a bit two dimensional/linear to me, with most sounds placed in a straight line between my ears. The problem with the A30s is that the imaging mostly comes off as 3 different points in and between the head: the left, center, right. The transition between the left/center/right seem imprecise to my ears with some gaps in between those extremes. Using virtual surround didn't help matters much. The soundstage remained fairly linear with a notable lack of depth. A lack of depth doesn't translate well for positional cues.



Positioning:

Rating: Mediocre

The soundstage and imprecise imaging did not benefit greatly from virtual surround, making positional cues a bit hard to locate. I found the A30s to be one of the hardest headphones to use for gaming, as front positional cues and rear cues were not easy to discern, and linear soundstage choked any potential possible out of the A30s for competitive gaming.



Clarity:

Rating: Fair

The slow bass, hazy mids, distorted at times treble, and non-dimensional soundstage, robbed any hopes of great clarity out of the A30s. It's not muffled sounding for music (really, the A30s can be quite enjoyable for the right kind of music). It can come off a bit energetic in the bass and treble, but as far as minute details and gaming friendliness, the A30s fall short.



Amping:

Not necessary



Personal Recommendation?

Movies, Music, In General? Small Maybe
Gaming? No

Though I try to find the good aspects of any headphone/headset I review, the Astro A30 is a headphone I find hard to recommend. The only way I'd ever recommend getting the Astro A30 is if you find the A30/Mixamp bundle for a really good deal (at the time of purchase, I got my combo for $80 which is $120 off the standard price. The Mixamp alone is worth getting for that price, so I considered the A30s as a free bonus).



Final Impressions:

I wanted to like the A30s, and give it a somewhat positive review. Really. Yet, reality proved that some headphones just don't stack up to the competition, the A30s being a forgettable headset that should be passed on by most people other than those who can score them for a very low price.
Fun: 6/10 (Decent) (Click to show)
Competitive: 5/10 (Mediocre) (Click to show)
Comfort: 7.25/10 (Good) (Click to show)
Overall: 5.75/10 (Okay) (Click to show)"






A40 Review

"Before I get started, I really want to thank Skullcandy for getting in contact with me and giving me the chance to review the SLYR, as well as the A40+Mixamp 2013 Edition, and A50s on their Astrogaming side.... They have been very communicative, and understanding. Can't thank them enough.

Aah, things have come full circle. Back in 2009, the Astro A40+Mixamp bundle was my very first foray into headphone gaming. While they weren't what truly started the obsession as you all know it today (that goes to the AD700s, as they were a real eye-opener), the A40 was the first recommendation I was ever given. While I wasn't impressed by the bass light, hollow sound coming off the A40s, the Mixamp which became the most important purchase I had ever made in audio. So even though I didn't love the A40s, that bundle was the very beginning.

The current A40 Audio System comes with the Mixamp 2013 Edition, which brings in the addition of an Equalizer/preset button, to customize the sound on whatever headphone you have plugged in. The presets benefit the A40s greatly, as I will touch upon in the review. This review of the A40 will be when paired to the Mixamp 2013, compared to my other reviews which have been with the Mixamp 5.8. Makes more sense, as anyone interested in the A40 will more than likely buy it as a bundle with the Mixamp 2013 Edition. The differences in the Mixamps are that the 5.8 is slightly brighter and thinner sounding (a little clearer sounding overall), while the Mixamp 2013 Edition is warmer and thicker (which I find more beneficial to thin sounding headphones). The packaging is very well-crafted, and artistic. Astro surely knows how to present their items like no other headset company.

Upon first listen, I found that the A40s are quite warm and bass emphasized. A radical departure from the thin, cold, and hollow sounding old school A40s. The A50s are very bass heavy and muddy in it's innate sound signature, which the A40 thankfully isn't. Still, the A40s are not as balanced as I would have liked. That being said, the Mixamp's Media and Pro presets boosted the A40's clarity to really good levels, where I didn't find the A40s to lack in clarity for competitive gaming. The Core (flat) preset left the fun, general A40 signature, which worked quite well for non-competitive gaming. I dabbled in competitive gaming with the Core preset, and although not as detailed, was quite passable, so some people may not even need the other, clearer presets.



Build Quality:

Build-wise, I felt the parts used were pretty high quality. Astro made a pretty reliable looking headset here. Nothing looks or feels cheap. The plastic used looks high-grade, and looks like it can take a beating. I'd still handle it with care, however. The only area of 'weakness' that I'd be wary of, is the headband padding piece which sort of 'floats' in the center of the headband. Doesn't look like it'd be a problem, but it's the only area I can see that would probably be the first to give out with rough treatment.

The A40s swivel inward, so you can lay them flat if you need a breather. I find them very comfy letting them rest on my shoulders/neck area, which is rare compared to the vast majority of audiophile headphones which have huge cups, won't swivel, etc. The speaker tags covering the cups can be removed for a more open sound (more on that later). The boom mic is also removable, and can be placed on either cup. The cable is also removable. I attempted to use my own 3.5mm cables, but wasn't able to get any good sound. I believe it's due to the 'channels' being a bit deep into the cups to reach by standard cables, which only the Astro's supplied cables can reach properly.



Comfort:

I must have a ginormous head, as I have to wear the A40 fully extended. That, or they don't have enough give. On the opposite side of the size spectrum, the PC360 has enough extension to fit the head of a giant. I wish more headphones allowed that much freedom in size. The A40/A50 is comfortable, but they are at their limit with my head. It could use just a bit more extension, in my opinion. The pads are made of cloth/velour-like material, which is to say, they are quite comfy to my ears, and won't be heat building/sweat-inducing like typical pleather. I've felt better, but they do their job well.



Accessories:

Boom Microphone: Very high quality, and malleable boom mic. Astro has always had some very quality mics. Too bad, the mic can't be muted by flipping it up like the PC360, but it makes sense as it's removable, and the PC360's mic isn't.

Y cable (mic and audio): A must have for those wanting to use your own headphones and external microphone

Optical cable: A very nice, thick, and lengthy optical cable with a mini-optical side. Astro is stepping their game up here, as the old ones packaged in were a really thin, frail cable.

3.5mm male/male cable: For use with the mp3 input, though any 3.5mm male/male cable will work. Still, nice to have more.

Headset cable: The cable that plugs directly into the A40 and Mixamp itself and has the mic mute switch.

USB cable: To power the Mixamp as well as for PS3 voice chat. Any standard USB cable will work (I use an incredibly long USB cable).

2.5mm cable: For Xbox 360 chat. Plugs into the 360's controller to the Mixamp's controller input.



Isolation/Leakage:

In terms of letting sound in/out, I find the A40s to perform...decently. I do hear a fair amount of leakage, so I wouldn't crank these loudly if someone is near me sleeping. As far as keeping external noise out, I found that while using the A40s, it did a decent job overall. I wasn't truly bothered by external noise, though it's not particularly great at it. I blame the cloth pads, which sacrifices isolation/noise leakage protection for extra comfort/less sweat inducing.If you're like me and prefer to use the A40s with the speaker tags removed, isolation/leakage is even worse, as it functions more like an open headphone.



Microphone:

While I'm not too experienced with microphones, I didn't have any issues with my tests. It picks up my voice well. The microphone is long, pliable, and one of the better mics I have used. I don't see anyone having issues with this mic. The microphone is muted by the in-line mic mute switch on the Astro headset cable. The microphone can be placed on either side of the headset, in case you have a preference.



Bass:

The bass is a bit emphasized over the rest of the frequencies (easy to notice when using the A40 for music), but not as much as the A50s. Removing the speaker tags allows the bass to decay a little faster, which I find beneficial. The bass is strong and ever present, but not obnoxious. I personally prefer less bass on a gaming headset, as I feel headsets should be balanced all around. Too much bass muddies up details, which is never good in competitive gaming. The A40s are respectable in it's details, even with it's bass. The Mixamp has the Pro and Media presets which make the innate bass emphasis a non-issue.



Mids:

The mids are a bit recessed and pushed back due to the bass via default, but the Pro and Media presets bring out the mids quite a bit. The A40's innate sound signature could use more mid forwardness, but I've heard much worse.



Treble:

I find the treble to be a strong suit on the A40s. It's neither too emphasized, nor too recessed. It's in a pretty balanced region for my taste. Not overly refined, but for a headset, it's in a good place.



Soundstage:

As a pre-dominantly closed headset, with slight openness, I find the soundstage to be decently sized. Not as closed sounding as the SLYR, and not as spacious and large as the PC360. Removing the speaker tags adds just a hint more air, which is beneficial to the soundstage, though ultimately, the effect is minimal. It could use more depth and width to better aid the positional cues, but it's quite respectable for a partially open headset.



Positioning:

Due to the decent soundstage, positional cues are pretty good. I personally found positional cues to be pretty easy to pinpoint, but not on par with the better headset and headphones. For the purpose of all-around gaming, I doubt there will be much to complain about here.



Clarity:

The innate sound signature of the A40 is on the bass heavy, and warm side, and I found it a bit lacking in terms of details. However, the Mixamp's Media and Pro presets are quite detailed, greatly aiding the overall clarity. I also found clarity to be passable for gaming in the Core (flat) preset for fun gaming. It's no PC360, but the Mixamp's good presets boosts the A40's clarity to very good levels.



Amping:

I found the A40 needs no additional amping past what the Mixamp provides.



Value:

At $249.99 for the A40+Mixamp bundle, I find it to be an exceptional value. You are essential paying $130 for the Mixamp, and $120 for the A40s. At $120, the A40 is a pretty good headset overall, which benefits a lot from the Mixamp. At $199.99 for the A40 alone, I would not recommend it, as it is in a price range with some truly amazing headsets/headphones like the PC360, HD598, Q701, DT990, etc.



Final Impressions:

The A40+Mixamp bundle is more than likely all that many gamers will ever need for all forms of worry free gaming. The bundle offers the ability to have both fun and competitive sound everyone can enjoy. The A40s are a solid headset overall with few shortcomings.
Fun: 7.5/10 (Very Good) (Click to show)
Competitive: 7.5/10 (Very Good) (Click to show)
Comfort: 7.5/10 (Very Good) (Click to show)
Overall: 7.25/10 (Good) (Click to show)"



A50 Review

"Update: This review does not reflect changes made to the A50 via software updates. I reviewed the A50 when it was still incredibly new, and riddled with technical issues (though I didn't experience any). I assumed sound quality wasn't something you could fix with a simple update (after all, drivers have to be tuned in the factory), but Astro may have updated their presets to offset the A50's deficiencies and boominess.

Before I get started, I really want to thank Skullcandy for getting in contact with me and giving me the chance to review the SLYR, as well as the A40+Mixamp 2013 Edition, and A50s on their Astrogaming side.... They have been very communicative, and understanding. Can't thank them enough.

The Astro A50s. The first venture into fully wireless headsets for Astrogaming. Prior to the A50's inception, Astro released the discontinued, rare, and very sought out Mixamp 5.8. The Mixamp 5.8's main selling point was that any standard headphone or headset terminated with a 3.5mm plug could be attached to the Rx unit (receiver), essentially making them wireless. As you guys may know, I'm a humongous fan of the Mixamp 5.8, and it remains as my main gaming device when using my audiophile headphones. While it wasn't truly wireless (you still have your own headphone's wires to deal with), it did remove the tether always necessary between the console and yourself in wired setups, making it a more elegant, and cleaner solution than anything else before.

Unfortunately, Astro didn't find the Mixamp 5.8 to be a big seller, and sought out other solutions. This is rather unfortunate, as with more improvement and functionality, future iterations of the Mixamp 5.8 could have been a huge success in my eyes. Ah well, them's the breaks. So now Astro steered their focus away from the 5.8 and towards fully wireless headsets, the first being the Astro A50s.

Upon opening the freshly designed package, you are greeted with the A50, the transmitter (that shares the same body as the Mixamp 5.8's Tx unit, though different inputs/functionality), parts of a headphone stand (which is VERY nice of Astro to supply), and the necessary cables (which I will edit into this review later, as I have a mess of cables from 3 products at the moment).

Now onto the headset itself. Upon first listen, I was immediately attacked by a relentless assault of bass. Seriously, it absolutely surprised the hell out of me. My prior experience with an Astro headset was the first gen A40s, which was anything but bassy. For a $300 headset, I EXPECTED a well balanced, competitive oriented headset with nowhere near as much bass as the A50s have. In truth, I was quite put off by it.

The A50 has 3 presets:

Preset 1: Media (Bass enhanced)
Preset 2. Core (Balanced/flat)
Preset 3: Pro (Enhanced details in the mids and treble)

I found the only preset worth using was the Pro Preset, which wasn't bass light to begin with, but at least I could actually hear the details, and it was quite decent sounding, though ultimately catering more towards fun than competitive, and not exactly sounding balanced. In my future review of the Astro A40s (w/Mixamp 2013 Edition), you can see Astro's presets CAN be useful and maintain some clarity. Just...not much here.

I'm not even sure whether to fault the presets, the fact that it's wireless, or if it's the A50's drivers themselves. I plugged in the transmitter to my PC in which the transmitter functions as a USB dac/amp (as well as microphone). The presets as well as Dolby Headphone are disabled, allowing you to hear the drivers work at their most natural state. Well, it seems to be the drivers. They are quite bassy. I am quite literally confused as to why Astro decided to use such bassy drivers for their most expensive gaming headset.

The A50s weren't down for the count yet, though. While 2 of the three presets left a really bad taste in my mouth, I still had one functional preset. Firing up CoD4 (and later on MW2) revealed that the A50s were decent gaming performers albeit on the disappointing side in terms of sound quality. It does perform fine when getting down to the nitty gritty, with a little more bass than I'd prefer out of competitive gaming cans. While the audio quality isn't great, positional cues and details were decent to good. The problem is that it's a closed headset, and everything sounds congested. The A40s sound more open, airy, and balanced, even with the speaker tags on. As far as the wireless capabilities, I find it to be great, where it takes quite a bit of distance for the A50's to drop the audio. I didn't notice and snap, crackles, or pops, nor did I get any hiss until you crank the volume quite a bit past the point where I'd say it's humanly necessary.

I'll get to the specifics in the break down.



Build Quality:

The Astro A50 shares the same body and aesthetic design of the A40s, which is to say, they look/feel great for a headset. There are a few key differences from the A40s.

1. The microphone is permanently affixed to the left earcup. The A40's is removable.
2. The cups are closed, and unlike the A40s, can't be removed for a semi-open design. They are now fully closed.
3. The right cup can be pressed on the sides to adjust voice/game volume, similar to the Mixamp's voice/game knob, with the exception that it's two hidden buttons you press, not turn. Once you go completely towards the game or voice side, a chime will play, letting you know you're at 100% game or voice.
4. On the rear of the right cup is where the power button, preset slider (EQ), and volume adjustment is placed.
5. On the rear of the left cup is where the mini usb input (for charging), and the 2.5mm controller input (for the 360 controller) is placed.

Build-wise, I felt the parts used were pretty high quality. Astro made a pretty reliable looking headset here. Nothing looks or feels cheap. The plastic used looks high-grade, and looks like it can take a beating. I'd still handle it with care, however. The only area of 'weakness' that I'd be wary of, is the headband padding piece which sort of 'floats' in the center of the headband. Doesn't look like it'd be a problem, but it's the only area I can see that would probably be the first to give out with rough treatment.

The A50s swivel inward, so you can lay them flat if you need a breather. I find them very comfy letting them rest on my shoulders/neck area, which is rare compared to the vast majority of audiophile headphones which have huge cups, won't swivel, etc.



Comfort:

I must have a ginormous head, as I have to wear the A50's fully extended. That, or they don't have enough give. On the opposite side of the size spectrum, the PC360 has enough extension to fit the head of a giant. I wish more headphones allowed that much freedom in size. The A40/A50 is comfortable, but they are at their limit with my head. It could use just a bit more extension, in my opinion.

The pads are made of cloth/velour-like material, which is to say, they are quite comfy to my ears, and won't be heat building/sweat-inducing like typical pleather. I've felt better, but they do their job well.



Microphone:

While I'm not too experienced with microphones, I didn't have any issues with my tests. It picks up my voice well. The microphone is long, pliable, and one of the better mics I have used. I don't see anyone having issues with this mic. The microphone is muted when placed upright,m similar to the PC360. Much better than having to press a button.



Accessories:

Headphone stand: also has space for the Tx unit.

Tx unit (transmitter): optical input, optical output (passthrough), USB input (to pair and charge the A50), 3.5mm auxiliary input (for future accessories, mp3 players will not work.)

Cables: Optical cable, 2 mini USB cables. One for powering the Tx unit. This one will also feed the voice chat from the PS3 (has to be hooked up to the PS3 directly). The other is for charging the A50s. 2.5mm male/male for Xbox 360 voice chat capabilities, and the only cable you will need to constantly have attached if using voice chat on the 360.



Isolation/Leakage:

In terms of letting sound in/out, I find the A50s to perform...decently. I do hear a fair amount of leakage, so I wouldn't crank these loudly if someone is near me sleeping. As far as keeping external noise out, I found that while using the A50s, it did a decent job overall. I wasn't truly bothered by external noise, though it's not particularly great at it. I blame the cloth pads, which sacrifices isolation/noise leakage protection for extra comfort/less sweat inducing.



Bass:

As mentioned earlier, the bass is overly emphasized and boomy for a high-end headset. It's enjoyable on the bass light preset, but ultimately too strong to truly make this headset compete with the other, more balanced headsets like the PC360, SLYR, AX720, and Astro's own A40s. On the flat and bass heavy presets, the bass is loose, boomy, and sloppy. It mucks up the detail quite heavily, making these presets worthless. I'm seriously wondering if the default presets are causing this extra boominess, but I feel that if/when the custom presets become available, a lot of bass reduction is needed to compensate.



Mids:

Due to the heavy bass emphasis, mids are drowned out a bit. The mids are distant, but not lost. For the purpose of gaming, the mids are fine, but ultimately not forward. The Pro preset brings out the mids a bit more, which is helpful. For the other two presets, the mids are heavily recessed.



Treble:

With the good preset, treble is crisp and bright. It can get sibilant, but not many instances where I see treble being problematic. Again, the Media and Core presets place too much emphasis in bass, drowning out everything that isn't bass.



Soundstage:

Somewhat closed in. It's not going to win anyone over based on size.



Positioning:

Due to the closed sound, and not so large a soundstage, positioning isn't great, but it's not bad. It's passable, and sometimes even good.



Clarity:

To repeat what I have already mentioned, clarity is decent on the Pro preset with sparkly details, albeit somewhat artifical sounding. Clarity is just plain lacking on the Core and especially Media presets. The sound turns overly warm and bass heavy, and all details are sucked out.



Amping:

No possibility of being amped, as the transmitter can only take a digital signal, with no way to attach an amp. The A50 is fairly sensitive in either case.



Value:

This one isn't hard. It's $300. That's a hard number to swallow. The main benefit of the A50 is that it's wireless. You do get everything you'll ever want in one headset, but sound quality is clearly lacking. I prefer the sound quality of the SLYR, A40, AX720, PC360 by a considerable margin. The A50s are left behind on sound quality. If sound quality is important to you, I'd advise you get something else. It's that simple. In good conscience, I can't recommend the A50s based off it's sound quality. For the purpose of worry-free wireless gaming, the A50s are good enough on the Pro preset if being untethered is absolute top priority, though you will be making some sacrifices for the benefit of going wireless.



Final Impressions:

The A50's quite honestly make a better stereo headset than a Dolby Headphone one. I find it enjoyable for music off my PC, but not so much for gaming w/Dolby Headphone. Whether it's the drivers, or the internal amp in the headset, or the presets, the A50s put out bass oriented, and muddy sound for gaming.
Fun: 6.5/10 (Very Decent) (Click to show)
Competitive: 6.5/10 (Very Decent) (Click to show)
Comfort: 7.5/10 (Very Good) (Click to show)
Overall: 6.5/10 (Very Decent) (Click to show)"



Compare that with the headphones I got brand new for £80

"You all know it as an improved HD595, which is a consistent fave among gamers, especially those who use virtual surround amps like the Mixamp. My opinion? The hype is well justified, at least when it comes to the HD598. They are incredibly well balanced. Somewhat bass neutral, mids are pretty up front and center, and neutral treble (never harsh) translates to a very promising headphone for gaming on paper. And I'm happy to report that they are ABSOLUTELY phenomenal for gaming. They belong right up there with the best for competitive gaming. Soundstage? Check. Positional accuracy? Double check. Detail retrieval? Triple check. The trifecta. It's missing very little for those needs. The bass may be a bit too laid back for those wanting some immersion in their non-competitive gaming however.

Comfort-wise: It's a hit or miss. The pads are huge and give your ears plenty of space to breathe. My issue is mostly with the clamp. Sennheiser just seems to design some pretty clampy headphones. Like the PC360, the only way I can find them comfy is to over extend them, and give them a loose fit. The headband padding is full on pleather, which is less comfortable than the PC360's velour padding.

Fun: 6.5/10 (Pretty Decent)

Competitive: 9.25/10 (Amazing)

Comfort: 7.25/10 (Good)"

Huge difference when it comes to competitive gaming.

Also note my immersive gaming cans review below

The Philips Fidelio X1. The flagship headphone in the Fidelio line, and quite possibly the final headphone made by Philips. If it is indeed the final headphone before Funai takes over, Philips sure went out with a bang.



Build Quality:

Rating: Fantastic

The X1 is a physical masterpiece in almost every way. Elegant and sleek design paired with a well machined construction puts headphones costing thrice as much to shame. The Fidelio X1 is easily the best looking full sized headphone I have ever laid eyes upon, with no tradeoffs in actual quality. Even the plastic used on the headphone doesn't feel like plastic, but something more akin to ceramic.

The cups are made of said plastic, with a wonderful feel of solidity, which connects to one another via two wires (like the AKG K70x line) encased in metal and strong leather. The open-backed design of the cups are protected via a beautiful mesh pattern/grill, possibly the prettiest of all headphones I've seen. It is tightly knit, which doesn't seem as open as something like the HD650's outer grill, yet it is still undoubtedly and utterly open. The left cup has a 3.5mm input for the audio cable, which makes it convenient, and easy to remove/replace/swap cables. As with all 3.5mm inputs, you'll want to be very careful when attaching/removing the cables.

The headband is a suspension type (again, like the AKG K70x line), which is very soft, and generously padded. It is quite large, covering a lot of head space wherever it rests. Ultimately, it is incredibly comfortable, though it is a bit problematic for larger heads, which I'll explain later.

Next, we have the ear pads. The pads are made of memory foam, covered in velour. This makes them incredibly soft and a bit more breatheable in comparison to leather/pleather pads. It isn't as dense as the K702 65th Anniversary pads, so it doesn't retain quite the same amount of memory foam properties. This makes them seal a little less through the pads, but doesn't trap as much heat as the AKG memory foam pads. They are quite thick, so those sensitive to ears being pressed against the driver enclosures shouldn't have an issue with the X1's pads.

On to the cable. The cable is quite possibly... scratch that, it IS the most beautiful stock cable I have ever seen on any headphone. It's long, cloth covered, thick, and soft/bendable without retaining cable memory. It terminates into a very nice 6.3mm (1/4") jack. As amazing as it looks... you will want to swap it for another cable, which I'll explain later.



Comfort:

Rating: Excellent

To put things as simple as possible, the Fidelio X1 is one of the most comfortable full-sized headphones you will ever wear. While it isn't the lightest headphone, it certainly isn't the heaviest, and whatever weight the X1 has is expertly spread around by the suspended headband, so it feels lighter than it really is.

The huge cups and pads allow the ears to fit inside comfortably, and the soft and airy velour padding keeps heat from building up compared to leather/pleather pads. No stickyness, and less heat is always a good thing in my book. The X1 could still stand to have more extension to allow bigger heads to fit with zero issues, as even with the post bending mod, the lack of extension will make the X1 press the headband down to your head. It's mostly harmless as the headband is so big and well padded, but it is worth noting.



Design Issues:

One of the biggest issues on the X1 (and there are only two real issues), is that the ear pads aren't removable. This makes it quite problematic to clean or replace. It is held in by four screw-like protrusions, and a strong adhesive. This makes it a quite a commitment to remove and place back on. Considering the masterful design of the X1, the ear pad assembly comes off as archaic and incredibly cumbersome. You may have to contact Philips for a replacement (possibly for a price) once the pads start wearing out. Problem there being that Philips quite possiby won't be in the headphone business soon, so there may not be a legitimate method of replacing the pads. You will definitely want to baby the pads, and try to keep them as clean as possible at all times. Some tape to remove particles/dust/etc, and not using the X1 when you're dirty.

The second (though less problematic) issue, is that the stock cable (as amazing as it looks and feels) has a very high resistance (around 1.8ohm). That is unnaturally high for an audio cable, and it does cause a negative effect to the sound quality. Compared to audio cables with a typical resistance of around 0.5ohm, the stock cable makes the sound slightly congested, and slightly undetailed, which makes instruments sound a little hazy and blended into the background. Replacing the cable will immediately tighten up the bass, and better define instruments, and other sound effects clearly in comparison. The difference isn't vast, but it is there, and can be noticeable with the right material. Replacing the cable isn't costly, and you can replace it with something equally sturdy such as the Mediabridge audio cables sold on Amazon for $10 or less for an immediate improvement. The only positive aspect of the stock cable's sound is that it's warmer, and less fatiguing, due to the softer, less defined sound.

The third issue with the X1 is that the headband simply isn't made for larger heads. The space between the suspended headband padding and the leather covered top that connects the cups is quite small, and once you put the headphone on, the suspended headbasnd will crash into the top piece, not allowing clearance for larger heads. There is a simple solution to this, and that is to bend the top piece into more of a cone shape, to allow more clearance. There is a lot of wasted horizontal space by default so bending the headband allows this unused space to be occupied by the suspended headband if needed. The top band is all metal and leather, and won't break, so there shouldn't be any worry about damaging the headphone with this mod.



Accessories:

The X1 comes with a 6.3mm to 3.5mm adapter (1/4" to 1/8"). As with all 6.3mm to 3.5mm adapters, I would advise on NOT using it, and instead getting a Grado adapter cable or something like it, as these typical adapters can put some strain on 3.5mm inputs. The X1 also come with the audio cable and a clip attached near the 6.3mm plug which can help control the length if need be.



Isolation/Leakage:

Rating: Mediocre

As an open backed headphone, you can't expect much isolation/noise control. However, I don't find them to leak as badly as other open backed headphones, so with moderate volumes, you can get by without bothering too many others. Even so, don't plan on using these to great effect if you need to control leak or keep external noises from seeping in.



Sound:

Rating: Excellent

The Fidelio comes out swinging. My first thought when I heard the X1 was something like "This is exactly what I have always wanted out of an open backed, bassy headphone." The X1 has an open, spacious, lively, energetic, yet controlled sound. It is tonally on the warm side due to the bass, but verges on neutral. The treble gives the X1 a nice amount of energy despite most of the treble actuallyu being on the smooth side. The X1 to me is at odds with itself. Not in a bad way, mind you. By odds, I mean that it doesn't know if it wants to be a basshead headphone, or an audiophile headphone. Both? That sounds about right. A basshead/audiophile headphone. Let's get into the specifics...



Bass:

Rating: Great

The X1 is a rare breed of headphone, particularly in it's bass. There are very, very few headphones that can be this open, yet retain so much energy in it's bass which more closely resembles something coming out of a sealed design. It has a lot of growl and punch, but not overly so like most bass heavy, closed headphones. Open-backed headphones tend to roll off in the bass quite quickly, losing energy, impact, and are too quick to decay. The X1 is among the elite few dynamic headphones which does away with that stereotype. Other dynamics with potent bass would be the Sennheiser HD650 and Beyerdynamic DT990, and neither reach as low as the X1, nor fill up the virtual space in the same way. The X1 has a broader range in bass than the 650 or DT990, and fits somewhere between in decay and speed. The 650 is more neutral in it's bass, while the 990 is a bit stronger in the mid bass, but rolls off faster, not allowing it to reach the lower depths as well as the X1. Ultimately, the X1's bass is more fleshed out than the other two.

That being said, the bass can at times come off a bit undetailed and lacking in texture and layering. Perhaps even one-note-ish. To me, the X1's bass sounds like it was pre-boosted from a neutral headphone, and it sounds as if Philips pushed the X1's driver to it's limit in the bass, and adding any more would probably strain the drivers causing them to distort badly. This is just an assumption though, and overall, the presentation of bass on the X1 is among my favorites on any headphone. Just note that I feel that it can stand to be more textured, refined, and overall improved upon.



Mids:

Rating: Very Good

The mids on the X1 are pleasantly intact, despite the X1's bass heavy nature. The mids are actually quite linear and neutral in tone, with no crazy drops or rises all the way up to the treble. It's neither forward nor truly recessed, staying in place at all times, only slightly trailing behind the abundant level of bass. The mids are neither weak nor special. They are happy to be present in the mix at all times, only slightly getting masked by the bass at times. Such is the nature of virtually all bass heavy headphones, and the X1 is among the best ones at keeping the mids intact. Due to the open and spacious sound of the X1, the mids are never intimate, nor are they thick or organic like the HD650, LCD-2, and K702/65. In the end, you can say the mids are good in that they are detailed, but not special. They are definitely more upfront than the DT990, which was something I personally wanted out of a DT990 successor (which is how I see the X1).



Treble:

Rating: Great

The treble on the X1 is generally smooth, with slight peak at 10khz, which adds a nice amount of sparkle and energy, keeping the X1 from sounding completely warm or smoothike the HD650, LCD-2, and K702/65. The treble is well in line with the mids other than the slight peak at 10khz, and massive drop off after 10khz. Said drop off keeps the X1 from being sibilant or fatiguing overall, but it does gloss over quite a bit of treble detail.

Overall, the drop off in treble after 10khz isn't problematic, as the X1 still exudes plenty of air and energy, but it is worth noting. Also, the rise at 10khz can rear it's head with certain material and can be a little tizzy at times, keeping the X1 from being completely fatigue free. Overall, it's a minor gripe, and I feel it to be a very small, necessary evil to allow the X1 to sound as open and lively as it is. Surely, nowhere near as problematic as the treble happy DT990 and HE-400.



Soundstage:

Rating: Great

The X1 has a large soundstage somewhat similar to the DT990. Plenty of space between instruments and positional cues, with great imaging. A soundstage this good just isn't normal with bassy headphones, making the X1 even more special. The instruments and positional cues don't take up as much space as something like the K702/65, giving a larger sense of virtual space, even if it doesn't reach as far out.



Positioning:

Rating: Great

Great positional cues tend to accompany open headphones with large soundstages, and the X1 surely does not disappoint. Among the best in positional cue clarity, with a pretty good sense of height (something I don't normally notice in headphones), front and side cues, and very good rear positional cues. For a bass oriented headphone, the X1 will be among the best all rounders, especially if positional accuracy is a must.



Clarity:

Rating: Great

Due to the very (VERY) linear frequency response after the bass, the Fidelio X1 is among the clearest sounding headphones, especially for gaming. The mids are so dead even with the treble overall, that nothing is truly lost. The only problem in clarity is that due to the potent bass, some details can be hidden behind each bass impact, though for an all rounder with bass heaviness, there just won't be much better than the X1 in clarity. It really is that good.



Amping:

Minimal Amping

With popular headphones come the inevitable influx of people recommending they be amped by powerful amps to get the best out of them. I have heard this with basically EVERY SINGLE headphone that is worth their grain in salt. I'll be a little more realistic in saying that the X1 is quite easy to drive and doesn't scale up enough to warrant a potent/pricey amplifier for them. I believe a very good portable amp would be enough for them, and anything else is more for tweaking the flavor and sound signature, and not because the X1 needs a certain amount of power. So again, I say, the X1 can do very well with a good portable amp or decent desktop amp, and still sounds fantastic with very little to no amping. The X1 is quite sensitive, and I feel that for console gaming, the Mixamp alone is enough.



Value:

The X1 is sells for around $232 consistently and at that price, it is an ABSOLUTE must have. You get a lot of performance, and very few drawbacks. Those who want a linear headphone with bump in bass need look no further. You get one hell of a headphone for so little money.



Final Impressions:

With the X1, you get a very beautiful, comfortable, affordable (by audiophile standards), open, velour padded, easy to drive, bassy, energetic, linear headphone. That is a hell of a lot of boxes ticked for a headphone in this price range, and trust me, it's all true.

There are a few caveats: essentially non-replaceable pads, mediocre stock cable, metal bending mod necessary for larger heads. Also, bass could stand to be more refined, mids aren't exactly highlighted, treble detail gets glossed over past a certain point, and slight (very slight) fatigue at times.

Despite those few caveats, the X1 is well worth their price and then some. For those who have been on the hunt for an open, bassy can, with comfy velour (like I have), your journey is over. Get the X1 as soon as possible. It isn't perfect, and depending on what you want out of a headphone, the X1 may not be suited for you (those looking for stellar mids need not apply), but considering their price and domestically appealing sound signature, the X1 is a clear winner in my book.



Final Scores...
Fun: 8.75/10 (Amazing) (Click to show)
Competitive: 8/10 (Great) (Click to show)
Comfort: 8.75/10 (Excellent) (Click to show)


http://www.head-fi.org/t/534479/mad...e-4-17-2014-akg-k612-and-k712-pro-added-edits
 
Sonny, it's great and helpful but do remember some people just want an all in one solution sometimes.

He said he wanted "the best", A50's aren't "the best".

In fact going off that review A40's are better than them but if he wants the best competitive setup then it would be:

MIXAMP + Additional AMP + Q701 + Mod Mic

If he wants the best immersive setup then it would be:

MIXAMP or O2 DAC/AMP + Hifiman HE400

But IMO he would be best off with HD558's and modding them for competitive or HD595 or AD700 as it's a lot cheaper and still epic.

Or for immersive then Fidelio X1's or DT770's as they are also a lot cheaper and still epic.
 
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He said he wanted "the best", A50's aren't "the best".

In fact going off that review A40's are better than them but if he wants the best competitive setup then it would be:

MIXAMP + Additional AMP + Q701 + Mod Mic

If he wants the best immersive setup then it would be:

MIXAMP or O2 DAC/AMP + Hifiman HE400

But IMO he would be best off with HD558's and modding them for competitive or HD595 or AD700 as it's a lot cheaper and still epic.

Or for immersive then Fidelio X1's or DT770's as they are also a lot cheaper and still epic.

The fact that he said the A50's and not A40's may suggest that he want's something wireless and none of the above meets that critera.
 
The fact that he said the A50's and not A40's may suggest that he want's something wireless and none of the above meets that critera.

it does if he buys a wireless mixamp

also he says he wants "the best" twice in OP, he specifically asks for the best and never mentions wireless once.

regardless he can always buy a wireless mixamp.

"i don't really know where to start and whats the best to get"

"id like some opinions on what you all think are the best"

"currently looking at the Astro A50s. Any better ?"

he specifically asks what is the best and then asks if theres anything better than A50's.

going off MLE's review A50's are crap a £30 pair of headphones is better than them. so he could get something better for less than £100 and it be wireless too.
 
it does if he buys a wireless mixamp

regardless he can always buy a wireless mixamp.

going off MLE's review A50's are crap a £30 pair of headphones is better than them. so he could get something better for less than £100 and it be wireless too.

If you're referring to the the Astro mixamp then yeah he could buy one but as Astro don't make them now it would be an old one, which btw is not as good quality as the new versions (I have one of those also).

I'm basing my opinion on actually using/owning them and trying a variety of options before deciding, you're basing your opinion on other reviews.
 
it does if he buys a wireless mixamp

also he says he wants "the best" twice in OP, he specifically asks for the best and never mentions wireless once.

regardless he can always buy a wireless mixamp.

"i don't really know where to start and whats the best to get"

"id like some opinions on what you all think are the best"

"currently looking at the Astro A50s. Any better ?"

he specifically asks what is the best and then asks if theres anything better than A50's.

going off MLE's review A50's are crap a £30 pair of headphones is better than them. so he could get something better for less than £100 and it be wireless too.

You seem to repeat this same information in so many posts. You do understand not everyone wants your setup with a second hand amp, clip on mics and whatever else.

Its like your TV and the buying game sharing. You bang on about your own setup and assume everyone's requirements match yours.


rp2000
 
If you're referring to the the Astro mixamp then yeah he could buy one but as Astro don't make them now it would be an old one, which btw is not as good quality as the new versions (I have one of those also).

I'm basing my opinion on actually using/owning them and trying a variety of options before deciding, you're basing your opinion on other reviews.

Well I own it and from what I have heard it's really good. I'm comparing that with the Asus Xonar DG which I also own and has been highly reviewed as well as a 3rd gen ipod touch with Fiio L9 LOD and a Topping NX1 amp.

Out of all 3 setups I would say my portable one is the best, then the mixamp then the DG.

That's from listening to all 3.

Point still stands if he wants the best then he has to get a mixamp and a set of headphones.

If he wants an all in one setup (which is far inferior) then get A50's or some other wireless headset by turtlebeach or sony.

Also hundreds if not thousands of people have reviewed many many different headphones on head fi. To not listen to all those reviews IMO would be stupid.

Also quite a few people on here in fact have owned many many headphones and gear and they also state the same about said gaming headsets and headphones.

DT770
Fidelio X1
HD 598 (or modded 558)
CAL

these 4 are the ones that get mentioned the most that are the easier to drive sets.

They also going by hundreds of reviews from many different sources poo all over A50's.
 
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