Gaming tutor ?

As in specialised personal tutors? Doubtful and probably incredibly expensive if they even exist.

There are many youtube video series which show the basics of programs like GameMaker or GameSalad, which may be worth a look.
 
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hl1 was awful to mod because the map would bug if you had something at an angle the game couldn't handle etc the restrictions on object shapes were ridiculous
 
Bit of a misleading subject line, I thought you wanted someone to teach you how to play games....

me too!


i think we have some aspirational spam thread creator here though. as most of his threads could be resolved by google in 2 seconds, or shouldn't be made in the first place.
 
start with level editors
the hl2 one is really simple

Couldn't disagree more unless they have massively overhauled it in the past 2-3 years. Hammer was horribly buggy.
Unreal engine is much easier in my experience. Think unity is meant to be nice too.

All 3 will likely have loads of guides and tutorials.
 
I'd recommend unity to anyone with a curiosity. It's got a great community and a lot of samples around.
 
I find all the online guides skip important bits probably because the people who make them cant remember the feeling of not having a clue so I hit a wall with them :(
 
hl1 was awful to mod because the map would bug if you had something at an angle the game couldn't handle etc the restrictions on object shapes were ridiculous

Really? Because its not an issue I had in the several years I was using it and my brother in law and his friends are still modding for it and we've never experienced it :confused:
 
Really? Because its not an issue I had in the several years I was using it and my brother in law and his friends are still modding for it and we've never experienced it :confused:

maybe they updated the modding tools?
back when I did hl1 maps if the geometry was to round the map would bug out so you had to run a 3rd party script which would search your map for geometry the game can't handle.
was a right ball ache if you wanted to try and make an arch etc
everything has to have squared edges etc which is why theres no proper circles in hl1
 
maybe they updated the modding tools?
back when I did hl1 maps if the geometry was to round the map would bug out so you had to run a 3rd party script which would search your map for geometry the game can't handle.
was a right ball ache if you wanted to try and make an arch etc
everything has to have squared edges etc which is why theres no proper circles in hl1

Everything in games is either made in quads/tri's so circles are pretty hard to do. The HL 1 engine would obviously be very limited by this as it would struggle with the polygons to make a decent circle. That is why you use the slice tool to cut segments out of a block to get a gradual curve but even that would have maybe 8-10 sides before it would be a bit of a performance hit.

Modern engines can easily cope with smoother edges as well as turbo smoothed objects but most engines these days also don't support modelling inside them with most of the work done in a dedicated 3D editor. 3D Studio Max for example.

As for getting educated on the subject you have to dedicate a lot of time to it as in when you finish school/work just keep on modelling in Max and level designing in your chosen engine (Unity/Cry Engine etc). Watch some Youtube videos but don't follow them, just watch them to soak the information and try apply it into your own models with each model aiming at a certain skill. For example base one on spline modelling without worrying about polygon count etc then as your skills increase then you can learn how to make efficient models.

There are also College/University courses for these but if you want to make it into the gaming industry as a designer you also have to do a lot of work outside of the course and create your personal portfolio. Persistence is key to keep your mind always in the zone of modelling.

For actual game design like creating the systems or designing the overall design of a game that comes with experience and great understanding of game systems. I would maybe suggest looking into creating some mods/scripts for current games and writing up documentation for that with understanding the pros and cons to what you have created and what the issues would be if another system was implemented on top of that. Again, all of this comes from keeping at it, reading guides, watching Youtube videos. These aren't things you can copy it is just something you have to learn so when you watch a video don't copy it just watch, absorb and try to use it in your own work.
 
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