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Gaming with vsync on

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Guys, I have been playing a couple of 3rd person shooters recently and the screen tearing has been getting on my nerves! I have switched on vsync and things now look better!, as they're console ports anyway!
The question is will enabling triple buffering improve performance with vsync on? or is it just a VRAM resource hog? This is a bit of a grey area for me? Any thoughts on the matter?
Thanks,
Jonnygrunge.
 
Guys, I have been playing a couple of 3rd person shooters recently and the screen tearing has been getting on my nerves! I have switched on vsync and things now look better!, as they're console ports anyway!
The question is will enabling triple buffering improve performance with vsync on? or is it just a VRAM resource hog? This is a bit of a grey area for me? Any thoughts on the matter?
Thanks,
Jonnygrunge.


It won`t improve performance as such,but what it will do is stop the wild swings in frame rate from 60 to 30 when your graphics card drops even slightly below 60 fps.Some people complain about extra input lag when it`s on but it tends to vary on a game to game basis.Give it a try in the particular game your playing and make your own mind up if it`s worth the trade off.

As for extra vram usage,it`s not actually that much more memory it uses up.On modern 1gb and above pc cards it`s not even worth worrying about,in fact if i remember right (i`m sure someone will correct me )the extra ram usage on a 1920x1080 res with no AA is something silly like 30 MB extra.I stand to be corrected there of course.

Use D3DOVERRIDER to force triplebuffering and vsync on.It usually works perfect though the odd game sometimes doesn`t work but i`ve found a quick alt+return pressed twice wakes it up ;).Oh and some games take exception and crash when you try to select a differant res, darksiders and borderlands spring to mind (These were with an ati 5870 over several drivers),but it`s not a big deal to disable it restart the game select your res then quit game,enable TP again and restart and everything is fine.

http://www.tweakguides.com/Graphics_1.html

i`ve linked this a few times but it`s a good read if you have a spare 30-40 mins.Pages 5 to 12 will explain a lot of things about vsync,TP and the old chestnut about 24/30 fps films/games etc being enough (sigh....there are STILL people who post about it being all you need ;) )
 
Some great advice there mate thanks! Can you not force it on with CCC instead of D3DOVERRIDER it's mainly just for a few games!

As far as i`m aware the triplebuffering option in CCC is like the nvidia option I.E it only applys to OPENGL based games.Quite why in the nvidia options it neglects to mention that is a bit strange :).I can`t remember what CCC says about it (im running sli 580`s now ;) )
 
Cheers again mate! Yeah tbh CCC does only use triple buffering on openGL! Downloaded Rivatuner, installed extracted the D3DOVERRIDER folder, uninstalled as I wont use all of Rivatuner, but D3DOVERRIDER is working a treat, appreciated!
 
As far as i`m aware the triplebuffering option in CCC is like the nvidia option I.E it only applys to OPENGL based games.Quite why in the nvidia options it neglects to mention that is a bit strange :).I can`t remember what CCC says about it (im running sli 580`s now ;) )

To be fair, both would probably like to label it as "open GL thanks to MS, the morons who won't WHQL the drivers if we enable the end user to make calls to the DX engine because they just don't want you to" but its a bit long.

I have no clue, at all, ok thats a lie, I do, MS want a standard thats well, as standard as possible in Direct X. The more standard options end users can't generally abuse, the easier it is to get the software working on random setups.

Why AMD/Nvidia can't have an advanced no WHQL set of drivers with options like that for DX in the control panel I really really don't know. I mean both companies have beta's coming out their arse, why not make "enthusiast" drivers, its clear as day people have no issue using non WHQL drivers anyway.
 
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