GC Killzone 2 Multiplayer trailer

Bots are confirmed for the MP part of this game
US, August 22, 2008 - It was announced here at the German Games Convention that the multiplayer component of Killzone 2 will in fact have bots. During a private demonstration of the game, a representative mentioned that AI bots were being officially unveiled just for Leipzig.

The bots will serve a number of helpful uses, including acting as a good practice target during offline play, extra characters for online matches and providing you with a human-like companion. Although we didn't have the chance to see the bots in action, they're just another reason we're really looking forward to the game come next year.

I like big bots !! Hopefully the AI of bots are upto Unreal standard at least, there pretty good on the higher levels.
 
basically 2142 then =/

edit: in response to video

Not really I think it sounds more like TF2, 2142 you picked a class and a weapon/equipment load out. Each class had there own equipment they could use ie engineer could repair stuff, only infantry could heal, support carried ammo packs etc. In KZ2 each class has a primary and secondary perk, for example the sniper primary the cloak ability and the secondary some kind of UAV call in, the engineer primary maybe able to build turrets and secondary fix vehicles. So by combining these two you could have a sniper/engineer who can cloak and repair vehicles unseen by the enemy or an Engineer/Sniper who can call in a UAV to find enemy choke points and build turrets there. These perks are just guess work, just to show what i mean, and of course you can stay just as the one class if you want to use both of there abilities. Im sure when i played BF2142 you was stuck with just the one class each spawn type. There is vehicle combat with tanks and aircraft by the looks of things but as yet unknown, no walkers though they was the coolest things in bf2142 lol.
 
A bit more info about KZ2 mp game from ign http://uk.ps3.ign.com/articles/906/906863p1.html

UK, September 1, 2008 - The first screenshot of the cloak suit from Killzone 2 has just plopped from Sony's loins and it's starting to get us excited about the forthcoming multiplayer beta. The pic shows a group of Helghast troops running along a darkened corridor – no surprise there – but the solider nearest the camera appears to be dissolving. It's the first time we've seen the game's active camo suit in action and players who choose the Scout class in the beta (and indeed the final game) have this cloak suit at their disposal, meaning they're incredibly difficult to spot in the middle of a firefight.

Here's how it works: with the camo suit equipped, players who remain motionless are practically impossible to see, appearing only as a visual glitch much like the Predator suit in the classic '80s movie. When you move the effect lessens somewhat depending on your speed, although you'll still be partially concealed if you walk slowly through the shadows,

The Scout also has a secondary ability that enables them to tag all on-screen enemies with a hidden marker, broadcasting their coordinates to team-mates.

Sony has also lifted the lid on the other classes that will appear in the Beta, which is currently in internal testing and is scheduled to go live over the PSN later this year. First up is the Rifleman, who's the default troop type in the game. They start with a variety of primary and secondary weapons, including grenades, and bigger and better guns can be unlocked as you progress through the ranks. Then there's the Engineer, whose primary skill is the ability to set up an automated turret that targets the enemy, plus they can repair ammunition dumps, mounted guns and turrets that have been damaged in battle.

Although not a natural first choice to Beta players, the Medic can revive downed team-mates if they get to their bloodied bodies quickly enough, plus they can throw health packs which can be collected by other players. The Assault trooper is the heavy weapons guy and it kitted out with thick armour that can take twice as much punishment as a regular Kevlar vest. His secondary ability is a temporary speed boost that enables him to get stuck into a firefight in double-quick time, or run in the opposite direction if you're low on health.

The Tactician is the captain of the group and can drop coloured smoke grenades throughout a level, which serve as spawn points for the rest of the team. This skill proves essential on the bigger maps in the Beta as it allows for a steady flow of friendly troops on the front line. Tacticians can request air support too, calling in a sentry bot that fly low and tear through the enemy.

Finally there's the Saboteur, who can infiltrate the opposition by assuming the guise of a random enemy player and is also equipped with sticky proximity-activated C4 charges – perfect for lobbing near the enemy spawn point once you've crept through their ranks!

Here's the really interesting bit though - the classes in Killzone 2 aren't as rigid as those in other games, so if you choose to play as a Scout you're not necessarily limited to just those skills. Instead you're free to mix and match to some extent, taking a class's primary ability and mixing it with another's secondary. So, for example, if you choose to be a Scout but take the engineer's secondary skill it's possible to slowly sneak over to the enemy base without being seen, thanks to the cloak suit, and then place a sentry gun that makes mincemeat of the bad guys as soon as they appear.

Since both ISA and Heghast factions will have the same class types and abilities available to them, albeit with slight variations in the specific weapons and gear set-ups, it's pretty much an even playing field. However, with so much scope for playing around with the skills there really is every incentive to be as creative as you can, to get that much-needed advantage over the enemy.

We'll be bringing you an in-depth preview of the Killzone 2 multiplayer beta in the coming weeks so be sure to keep your field radio tuned to IGN.

I do like the sound of the mp game seems very COD4/TF2 with the ability to mix and match the abilities and a few other quirks of its own.
Cool PSN beta this year hope its an open one like MGO or at least a beta you can get into via pre-order not just a random lottery.
 
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