” Sigh are you still playing this "I can't imagine the game without the PPU effects so I'll bring up this same old tired PPU effects on the CPU argument to make it sound like there's actually a benefit" spiel?”
That’s not what I am doing at all. The only person spinning words is you. The fact is UT minimums FPS doubles in places and increase’s a small amount in other places. Yet you’re going around saying its cut in half. How is the minimum FPS going up not actually a benefit?
No matter what you do in UT adding a PPU boosts FPS. The only person playing word games is you as you’re laying by saying FPS is cut in half.
If you get 15fps minimum without the PPU, and 35fps with the PPU the FPS is not cut in half. Yet you make it sound like there is no benefit.
If you get 30 average without the PPU and 32 average with the PPU the FPS is not cut in half.
“What incentive will people have to spend money on a dedicated PPU once the PhysX API has been ported over to CUDA and can run on a GPU?”
Some if the GPU physics take off and lots of game start supporting it. Then there will be people who want faster physics but don’t have room for a 2nd GPU on PCI-E so they will get a PPU PCI. More PhysX games are good for the PPU not bad.
I don’t see the PPU PCI being more popular then the GPU option but if the GPU takes off it will add life to the PPU not kill it.
That’s not what I am doing at all. The only person spinning words is you. The fact is UT minimums FPS doubles in places and increase’s a small amount in other places. Yet you’re going around saying its cut in half. How is the minimum FPS going up not actually a benefit?
No matter what you do in UT adding a PPU boosts FPS. The only person playing word games is you as you’re laying by saying FPS is cut in half.
If you get 15fps minimum without the PPU, and 35fps with the PPU the FPS is not cut in half. Yet you make it sound like there is no benefit.
If you get 30 average without the PPU and 32 average with the PPU the FPS is not cut in half.
“What incentive will people have to spend money on a dedicated PPU once the PhysX API has been ported over to CUDA and can run on a GPU?”
Some if the GPU physics take off and lots of game start supporting it. Then there will be people who want faster physics but don’t have room for a 2nd GPU on PCI-E so they will get a PPU PCI. More PhysX games are good for the PPU not bad.
I don’t see the PPU PCI being more popular then the GPU option but if the GPU takes off it will add life to the PPU not kill it.
) would work from the off on an 8800 card