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Ghost Recon Wildlands: GameWorks Effects Revealed

Caporegime
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Tom Clancy’s Ghost Recon® Wildlands, from Ubisoft®, launches March 7th. Featuring a massive open-world, players tackle the vicious Santa Blanca drug cartel, who have turned Bolivia into a narco-state, in up to four-player co-op or single-player.

For the PC release we’ve worked hand-in-hand with Ubisoft to create the definitive PC experience, with a vast range of options, unique features, NVIDIA GameWorks effects, and NVIDIA Ansel support. For an exclusive first-look at how these technologies enhance the game check out the 4K 60 FPS tech trailer below, and keep on reading.

http://www.geforce.com/whats-new/ar...meworks-effects?ncid=so-fac-gc27gtrnwsnc-9606

Godrays.
http://images.nvidia.com/geforce-co...lands-godrays-interactive-comparison-001.html

HBAO+ Ambient Occlusion
http://images.nvidia.com/geforce-co...ent-occlusion-interactive-comparison-001.html

Enhanced Grass
http://images.nvidia.com/geforce-co...nhanced-grass-interactive-comparison-001.html

A day one purchase for me. Loved the Beta (with all of its faults).
 
Played the beta and got bored quite fast, co-op games are just not for me.

I miss the old school ghost recon :( it was a close competitor to Socom
It's now another attempt at cod style over the top trash.
Enjoy if it's your thing.
 
Old school Ghost Recon - now you're talking.

Tried playing some Rainbow 6 Siege earlier and it's just full of silly gadgets.

Give it some time, R6 is one of the most rewarding, tactical team based game I have played in recent years. It really does turn into a spare time vacuum once you get into it.
 
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