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It's not struggling, it pretty much stays at the 90 FPS cap, I'm just confused how they could turn what is basically a MW2 clone in to a resource hog, the low GPU usage is causing the odd stutter and lag in single player as well, MW2 played like a dream.
It is important to note that by default Call of Duty: Black Ops is frame rate limited to 85fps. However, this is very easy to modify either in game using the console command "com_maxfps," or in the user configuration file before entering the game
Yeah makes no difference GPU usage still low, badly optimized POS.
So is this only in multiplayer? Likely netcode doing it then?
