glNext: The Future of High Performance Graphics (Presented by Valve)
http://schedule.gdconf.com/session/glnext-the-future-of-high-performance-graphics-presented-by-valve
http://www.vg247.com/2015/02/03/valve-to-unveil-khronos-glnext-at-gdc-next-month/
Johan Andersson | Technical Fellow, Electronic Arts, Frostbite Engine Team
Pierre-Loup Griffais | Developer, Valve Software
John McDonald | Developer, Valve Software
Niklas Smedberg | Senior Engine Programmer, Epic Games
Dan Baker | Graphics Architect, Oxide Games
Aras Pranckevicius | Graphics Architect, Unity Technologies
Join us for the unveiling of Khronos' glNext initiative, the upcoming cross-platform graphics API designed for modern programming techniques and processors. glNext will be the singular choice for developers who demand peak performance in their applications. We will present a technical breakdown of the API, advanced techniques and live demos of real-world applications running on glNext drivers and hardware.
http://schedule.gdconf.com/session/glnext-the-future-of-high-performance-graphics-presented-by-valve
The choice of Valve comes as no surprise, given that it’s one of the API’s strongest proponents. After all, it’s what SteamOS is based on and Valve has always said that the future of PC gaming is a Windows-free, DirectX-free one.
This, along with the expected large presence of Steam Machines at the conference, could mean very interesting announcements are on the horizon for Valve’s Steam Machines and PC gamin as a whole.
GDC 2015 takes place March 2-6 in San Francisco.
http://www.vg247.com/2015/02/03/valve-to-unveil-khronos-glnext-at-gdc-next-month/