GoG game updates

Soldato
Joined
26 Feb 2004
Posts
4,809
Location
Hampshire, England.
Hi guys,

I'm fairly new to the GoG Galaxy client, how do content updates work? By the looks of it, they're full and not incremental, like on Steam/Bethesda etc. I've just powered it up today after a few days off to see Cyberpunk downloading a 54GB 'update.' - or on writing this, is that actually just a patch?! :p

I don't remember the initial download being that big!

Thanks.
 
It wil just download and install them automatically when you open Galaxy.

Patch 1.06 has just come out so 54GB seems about right for all of them, assuming you were on an older version. Just check its the latest before playing.
 
It wil just download and install them automatically when you open Galaxy.

Patch 1.06 has just come out so 54GB seems about right for all of them, assuming you were on an older version. Just check its the latest before playing.
Thanks mate, I'll wait and see then...
 
I have Gog Galaxy installed but don't run it at start up, so bear this in mind with what I describe here. I installed Stalker SoC via the Galaxy client, heavily modded it, and played it for several hours outside the client, i.e. just double clicking the desktop icon. On a whim I started up Galaxy to check the link status to Epic and Origin, and it started to download the complete Stalker game again, managing to bugger up its modded status. I guess the client detected changes and forced an unwanted reinstall on me. I scanned the options in the client for anything to disable auto-updates but I couldn't see a way to disable this in my admittedly cursory look, I just wanted to recover the situation and reinstall my mods and see if I could finish the game. But I must say, this auto-update thing has made me wary of starting the client if I have modded games installed.
 
Not on my PC, but I believe you can blanket stop all updates and also set it on a game-by-game basis too.
 
Yes, sussed it out now, you can indeed switch off updates on a per game basis. Though the behaviour is still different to Steam, in that in Steam you can leave auto updates on and it will only update if there is a new version of the game, not if it just detects a file has been changed by a mod, like a 4GB patch of the exe file in the case of Stalker. For it to do that in Steam you have to manually do a verify files run, otherwise it leaves your modded game alone. I suppose the GoG method is actually the better way of doing it, you just have to remember to disable auto-updates if you mod a game.
 
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