Indeed, my mate "invented" this box system which split the screen into four or two. Unfortunatly you had to lie flat in front of the tv to see. Great game though, even better then Doom, multiplayer.
Indeed, my mate "invented" this box system which split the screen into four or two. Unfortunatly you had to lie flat in front of the tv to see. Great game though, even better then Doom, multiplayer.
Indeed, my mate "invented" this box system which split the screen into four or two. Unfortunatly you had to lie flat in front of the tv to see. Great game though, even better then Doom, multiplayer.
What a bloody great game. I remember having eight friends taking it in turns playing multiplayer... Good times. I wish games were being made today that made me feel the same way.
I had a micro-LAN party at my house a while back that consisted solely of playing 4-man Goldeneye through a projector shining onto the outside wall of my house. Though fun was had by all I couldn't help but notice how trite feeling the game was.
Then it occurred to me: This game feels tired and used not because it's not a good game. It feels that way because so many games that followed it picked up on its innovations such that now people expect what it brings to the table. An FPS stealth elements and varied objectives was revolutionary. It might not have been the first to implement these, but it was the first to get it right.
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