Good OpenGL Book

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Joined
14 Jun 2010
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737
Afternoon all,

I am looking for a good book for learning some more OpenGL. I currently have Beginning OpenGL Game Programming Second Edition, and have finished it- but felt it skipped over some of the important later topics and the code it uses for examples seems to rely quite heavily on deprecated parts of OpenGL.

I program on Linux, so a book aimed at Linux OpenGL programming with a modern version of OpenGL (Around version 4+) would be great. A google around shows me that most books are windows based or are outdated.

Cheers :)
 
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