Gothic 3 - 1.75 Unofficial Community Patch

Caporegime
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Mad Vulture Games, descendants of the Community Patch Team for Gothic 3, have released the changelog of their upcoming 1.75 Unofficial Community Patch v1.75 for the third part of the Gothic series. This new update comes with dynamic shader caching to reduce stuttering, improved shadows quality, improved animations and Bloom / HDR effects, native support for FXAA, and texture adjustments. This update will be rolled out in the coming days and you can find below its entire changelog. Enjoy!

http://www.dsogaming.com/news/gothi...-support-less-stuttering-improved-animations/
 
That is unexpected. That game is ancient now. I remember getting it on release and the gothic team dumped it telling the community if they wanted a working game they would have to fix it them selves.
 
http://forum.worldofplayers.de/forum/threads/1140053-Gothic-3-Patch-1-75-release

OUT :) :)

There were several changes since the last official patch: Beside countless major and minor bug fixes, graphics and performance improvements there an “Alternative Balancing” and alternative A.I. was introduced with CP 1.70.

Compared to the previous patch (1.74) CP 1.75 offers widescreen support for the menues, new graphics options (like color grading or FXAA) and decreasing of stuttering by using a shader cache.

In addition to this the patch includes a ModKit, the Gothic 3 Genome Lite Edition. Using that ModKIt there are possibilities to change or create new game contents in a limited ways. There were also more possibilities added for modders. The new features and the ModKit are explained in the respective modder manual and editor guide.
 
What is the Gothic series like? How does the combat play and so on?

1-3 were among the best single player RPGs ever made, but the combat was next to non existent and terrible.

They were great games for the open world exploration type mechanics, story line and character progression, but nothing like the TES series for combat.
 
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