http://forum.jowood.com/showthread.php?p=2469866#post2469866
Framework
- Gothic 3 starts only once at the same time.
- It's not possible to start a new game when there's already a game running.
+ Before starting a new game, an info box with a remark about the Alternative Balancing will pop up.
+ Check of the minimum system requirements (shader version and size of the memory); when the PC system doesn't satisfy the minimum requirements, the game will instantly cancel with an error message.
+ fmodex updated to newer version.
- Packed file buffer size improved.
- Performance improvements.
- Error in vegetation caching corrected.
- Overlapping data removed from statistics screen (CTRL+S).
- Menu bar in marvin mode is available again.
- Mouse pointer in marvin mode can be moved under Vista 64.
- CheckBox operations corrected.
- Bug in keyboard focus after using a menu resolved.
+ New setting “Optimal” for resource cache (leads to an individual calculation).
+ New setting “Very High” in “Details” root menu.
+ New setting “Very High” for object details.
- Changing the "Object details" slider in the menu does not lead to reanimation of the hero anymore.
- "Depth of field" and "bloom" can be (de-)activated separately.
- Version number in main menu moved to a less distracting place.
- Corrected loading behaviour after starting a new game.
- Game doesn't start while the loading screen is still visible.
+ Code update to DirectX 9.0c of November 2008.
+ Installation of DirectX 9.0c of November 2008 - if it hasn't been installed yet.
- Font exchanged in polish version of the game.
- The file kupdate.exe is misleading now, so it's replaced by a dummy file.
- Program consistency check during startup implemented.
+ VSync can be (de-)activated via the video menu. (Only works when VSync is selected as "controlled by application" in the driver's menu.)
- VSync does not slow down the loading of savegames anymore.
- Ingame window for scroll texts broadened.
- Creation of mini dumps for crashes disabled by default.
+ Guru log expanded with more information about the memory.
- Guru logs will be saved in the savegame folder, not the Gothic 3 installation folder.
- Guru resolved which appeared when the hero was hit by a ranged weapon while transforming back to human shape.
- Guru when rendering CubeMaps resolved.
- Guru resolved which appeared when the hero casted "Telekinesis" on an item and somebody else wanted to pick it up at the same time.
- Guru resolved that could appear when starting a "bring NPC quest".
- Guru resolved that could appear when the player moved particularly quick through the Gothic 3 world.
- The Guru that could appear after connecting another monitor to the PC is now a regular windows crash ("Could not create singleton").
- Error in calculation of the ingame-time resolved (some corpses were not unspawned, trader inventories were not refreshed).
- Timestamp bug resolved (example: NPCs could burn or be poisoned/frozen forever).
- Problem resolved that made if difficult for the hero to bring certain objects in focus (e.g. the chest on the tower in Ardea)
- Redundant entries removed from ge3.ini.
+ Added new parameter "DisableDEP" in ge3.ini. This switch deactivates the "Data Execution Prevention" of the operating system for Gothic 3. (Beware: This may lead to problems in the game!)
+ Added new parameter "Threads.Priority" in ge3.ini. This switch can be used to give Gothic 3 a higher priority compared to other applications. (Beware: This may lead to problems in the game!)
+ Handling of .mod and .nod files implemented for easy distinction between "real" G3 files and modifications.
Savegames
+ To reduce errors when loading and saving savegames, the game will check if enough memory is available. Otherwise loading/saving will be refused.
+ To reduce savegame errors, a temporary savegame is used to save data, and then the desired savegame will be overwritten.
+ Separation of the savegames (CP 1.70 without alternative balancing / CP 1.70 with alternative balancing / before CP 1.70).
+ The savegame number is displayed in the load and save menu.
- Exploit by quicksave while reading a stone tablet resolved.
- Defective savegames with a size of 0 Byte can't be loaded.
- Quickload key deactivated while talking to or trading with a NPC.
Graphics
- Anisotropic filter corrected.
- Lensflare effekt can be switched off.
- Fire effects of fireballs exchanged for performance reasons.
- Movement of leafs and branches corrected.
+ Longleaf pine trees made slightly bushier.
+ Slider for vegetation view range implemented.
- Vegetation can also be switched on if Gothic 3 was started with vegetation switched off.
- More errors in the lighting of vegetation resolved.
- Edge of shore is less grainy, and color of water has been changed.
- Modified gras texture to lessen the flicker effect.
- After switching shadows off and on again during the game, the shadows will now reappear earlier.
- Problem when casting shadows e.g. on dunes and snowy hills) toned down.
- Wine bottles are red instead of green now.
- The colour of Saturas' hands fits the color of his head's skin.
- Wargs now have black fur and a different eye color.
- Eliminated unaesthetic seams at the backside of some NPC's heads and necks.
- “Desert Racers”, “White Shadowbeast”, and goblin shamans now have the intended looks.
- All icons have been worked over.
- Readability of NPC names etc. improved.
- Bloom effect improved.
- Shader 2.0 materials upgraded to Shader 3.0.
- Some missing normal maps added.
- Missing specular maps of axes added.
- Faulty materials corrected.
+ Rim lighting integrated in Shader 3.0 (optional).
- "Cartoon Shader" not available anymore.
- One has a slightly better vision during sandstorms, snowstorms and fog.
- Fog is no longer calculated cubical, but globular around the hero.
- Sandstorms and fog are less frequent now in Varant.
- Depth of field effect with Shader 3.0 improved.
- Depth of field performance with Shader 2.0 improved.
+ Edge Smoothing implemented for Shader 2.0 and higher.
- New pictures in main menus.
+ While loading a game, 30 different pictures are shown instead of 10.
- Size of Diego's head corrected.
- Bald female slave in Silden now has hairs.
Framework
- Gothic 3 starts only once at the same time.
- It's not possible to start a new game when there's already a game running.
+ Before starting a new game, an info box with a remark about the Alternative Balancing will pop up.
+ Check of the minimum system requirements (shader version and size of the memory); when the PC system doesn't satisfy the minimum requirements, the game will instantly cancel with an error message.
+ fmodex updated to newer version.
- Packed file buffer size improved.
- Performance improvements.
- Error in vegetation caching corrected.
- Overlapping data removed from statistics screen (CTRL+S).
- Menu bar in marvin mode is available again.
- Mouse pointer in marvin mode can be moved under Vista 64.
- CheckBox operations corrected.
- Bug in keyboard focus after using a menu resolved.
+ New setting “Optimal” for resource cache (leads to an individual calculation).
+ New setting “Very High” in “Details” root menu.
+ New setting “Very High” for object details.
- Changing the "Object details" slider in the menu does not lead to reanimation of the hero anymore.
- "Depth of field" and "bloom" can be (de-)activated separately.
- Version number in main menu moved to a less distracting place.
- Corrected loading behaviour after starting a new game.
- Game doesn't start while the loading screen is still visible.
+ Code update to DirectX 9.0c of November 2008.
+ Installation of DirectX 9.0c of November 2008 - if it hasn't been installed yet.
- Font exchanged in polish version of the game.
- The file kupdate.exe is misleading now, so it's replaced by a dummy file.
- Program consistency check during startup implemented.
+ VSync can be (de-)activated via the video menu. (Only works when VSync is selected as "controlled by application" in the driver's menu.)
- VSync does not slow down the loading of savegames anymore.
- Ingame window for scroll texts broadened.
- Creation of mini dumps for crashes disabled by default.
+ Guru log expanded with more information about the memory.
- Guru logs will be saved in the savegame folder, not the Gothic 3 installation folder.
- Guru resolved which appeared when the hero was hit by a ranged weapon while transforming back to human shape.
- Guru when rendering CubeMaps resolved.
- Guru resolved which appeared when the hero casted "Telekinesis" on an item and somebody else wanted to pick it up at the same time.
- Guru resolved that could appear when starting a "bring NPC quest".
- Guru resolved that could appear when the player moved particularly quick through the Gothic 3 world.
- The Guru that could appear after connecting another monitor to the PC is now a regular windows crash ("Could not create singleton").
- Error in calculation of the ingame-time resolved (some corpses were not unspawned, trader inventories were not refreshed).
- Timestamp bug resolved (example: NPCs could burn or be poisoned/frozen forever).
- Problem resolved that made if difficult for the hero to bring certain objects in focus (e.g. the chest on the tower in Ardea)
- Redundant entries removed from ge3.ini.
+ Added new parameter "DisableDEP" in ge3.ini. This switch deactivates the "Data Execution Prevention" of the operating system for Gothic 3. (Beware: This may lead to problems in the game!)
+ Added new parameter "Threads.Priority" in ge3.ini. This switch can be used to give Gothic 3 a higher priority compared to other applications. (Beware: This may lead to problems in the game!)
+ Handling of .mod and .nod files implemented for easy distinction between "real" G3 files and modifications.
Savegames
+ To reduce errors when loading and saving savegames, the game will check if enough memory is available. Otherwise loading/saving will be refused.
+ To reduce savegame errors, a temporary savegame is used to save data, and then the desired savegame will be overwritten.
+ Separation of the savegames (CP 1.70 without alternative balancing / CP 1.70 with alternative balancing / before CP 1.70).
+ The savegame number is displayed in the load and save menu.
- Exploit by quicksave while reading a stone tablet resolved.
- Defective savegames with a size of 0 Byte can't be loaded.
- Quickload key deactivated while talking to or trading with a NPC.
Graphics
- Anisotropic filter corrected.
- Lensflare effekt can be switched off.
- Fire effects of fireballs exchanged for performance reasons.
- Movement of leafs and branches corrected.
+ Longleaf pine trees made slightly bushier.
+ Slider for vegetation view range implemented.
- Vegetation can also be switched on if Gothic 3 was started with vegetation switched off.
- More errors in the lighting of vegetation resolved.
- Edge of shore is less grainy, and color of water has been changed.
- Modified gras texture to lessen the flicker effect.
- After switching shadows off and on again during the game, the shadows will now reappear earlier.
- Problem when casting shadows e.g. on dunes and snowy hills) toned down.
- Wine bottles are red instead of green now.
- The colour of Saturas' hands fits the color of his head's skin.
- Wargs now have black fur and a different eye color.
- Eliminated unaesthetic seams at the backside of some NPC's heads and necks.
- “Desert Racers”, “White Shadowbeast”, and goblin shamans now have the intended looks.
- All icons have been worked over.
- Readability of NPC names etc. improved.
- Bloom effect improved.
- Shader 2.0 materials upgraded to Shader 3.0.
- Some missing normal maps added.
- Missing specular maps of axes added.
- Faulty materials corrected.
+ Rim lighting integrated in Shader 3.0 (optional).
- "Cartoon Shader" not available anymore.
- One has a slightly better vision during sandstorms, snowstorms and fog.
- Fog is no longer calculated cubical, but globular around the hero.
- Sandstorms and fog are less frequent now in Varant.
- Depth of field effect with Shader 3.0 improved.
- Depth of field performance with Shader 2.0 improved.
+ Edge Smoothing implemented for Shader 2.0 and higher.
- New pictures in main menus.
+ While loading a game, 30 different pictures are shown instead of 10.
- Size of Diego's head corrected.
- Bald female slave in Silden now has hairs.