Gothic 3 Forsaken Gods Enhanced Edition

Caporegime
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http://forum.jowood.com/showthread.php?t=173479

The Gothic 3 Forsaken Gods Enhanced Edition. And also the patch which you have been sadly waiting for for so long. Over the past weeks and months we have not rested but instead have been working full steam on masses of improvements for the addon of Gothic 3.

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Question: Is this an official patch?
Answer: Yes, it totally is. It will be part of the soon to be sold Enhanced Edition of Forsaken Gods, it's being built by the Community Patch Team, produced by our newly formed game development company Mad Vulture Games and it will be published by JoWooD.
Question: So you are getting paid?
Answer: Yes we do! JoWooD and Mad Vulture Games have come to a mutual agreement, and we'll get our piece of the cake.
Question: That means the patch must be HUGE?
Answer: Well, apart from bugfixes, the reworked combat system from Gothic 3 1.74, new balancing, improved graphics, revised ingame models, dozens of adjustments in quests and dialogs, improvements to world design as well as stability and performance improvements there are only few adjustments
Question: When is the patch going to be release or when will the Enhanced Edition hit the shelves?
Answer: When it's done! But we are planning on a release in Q4 2010.
My interest is peaking////
 
http://forum.jowood.com/showthread.php?t=173479&page=6
We're a quite stingy with new information, but don't want to keep good news for us. Today it's about the well known micro stuttering.

What is this micro stuttering?
Many people reported that their game stops from time to time for about 1 second. That's annoying and destroys the atmosphere.

Which bloody software deamon is causing those?
In general this stuttering is related to the world streaming. While playing the game and walking through the world, several pieces are dynamically loaded in such as NPCs or the environment. Also graphic effects such as textures or materials, in this case just called "Shaders", are being compiled.

The longer I play, the less stuttering there is!
That's true! Shaders are reused on different object. So if a shader has been compiled once, it does not need to be compiled again for that certain object but is available in the memory and might be accessed, which saves computing time and stuttering. Unfortunately, those shaders will only last for the current session.


Now the good part!
With the new patch all compiled shaders will be stored locally on your computer, which means they are available anytime. The result is a heavy and noticable decrease of micro stuttering!

There are some preconditions or better some pieces of info you should know of:
  • Of course every shader still needs to be compiled once. In case a shader which is needed is not yet compiled (e.g. when you start the game the first time) you will still notice the stuttering once as the compiled shader needs to be created.
  • If shaders are already compiled they may now be directly accessed and not cause stuttering - that's also the case after a game restart!
  • From time to time you will still notice some stuttering since there are other objects which are loaded in as stated above.
  • Changing any of the graphic settings in the game options will need new shaders to be compiled, rendering those useless which have already been compiled. That means that you will again experience some stuttering as these shaders will now need to be recompiled instead of simply accessed.

Prepared with this new information there's only one thing left: patiently wait for the final version.

:eek::eek::eek::eek:

Why the f' didn't they do this for Gothic 3 :mad:
 
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