That's just so unfair! Yes the original release was a crime against humanity and the dev's ought to be ashamed of themselves - I have seen worse, but not often.
The game in it's current form is nearly there - the combat issues you alluded to have been fixed, the game will run beautifully if you make use of the faq's out there and have a good play in the .ini (not really the way it should be done, but then even oblivion had this problem - as the gap between systems gets bigger, so it becomes harder for the dev's to tune the loading with the classic low/med/high settings - they could have done a better job of it, but this is easily fixable by the user!)
The cliff thing is part of the game - if you don't like it - don't learn the skill that allows you to survive - simple
My only real gripe is that in some cases the game world is a bit too real and that can make life hard: Eg: One of the leaders requires gifts to grant you an audience - all of those gifts can be given to others for small gain, leaving you unable to suck up enough to get in - annoying, but 'realistic' - can't really complain, but... I hate missing quests and experience!
I will say only one thing further about the combat - every time I come up with a system that make it all seem too easy, I'll be strutting about manfully when a different combo/number of beasts will pwn me - frustrating, but again, I kinda like the realism.
As far as the stuttering is concerned - I'm convinced this has nothing to do with your gfx card - this is a HDD issue as the game world has no 'loading' levels - even Oblivion had mini-zones that some machines stuttered through. What can I say - this is what scsi was built for
