GR:AW Screenies

It's re-scheduled for a 5th May release & there is co-op, in fact a demo is coming out with co-op on:)
The co-op mode will only support 4 players on a team though.
 
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Sort of, it comes with 4 player but that can be modded to 32 I think. Bear in mind it's almost a completely different game to the xbox version. It shares the same name & plot, the map is 3x larger for instance & is developed by a different company too:)

GRAW_PC_SP_26%20(Medium).jpg
 
I only stuff I've read from official sources:

'GRAW PC and consoles are two completely different games, since the expectations from PC gamers are different from their consoles homologues. We did not focus on direct action as it was the case on consoles but, once again, more on a strategic and tactical aspect. Planning will be a key aspect of the PC version. The more you prepare your attack the more it has the chance to succeed! Beside that, players will discover a new interface, unique features specially designed for the PC such as the ‘Air strike’ command or a mod system allowing creating a large number of weapons’ combinations'

:)
 
ScarySquirrel said:
This is looking really good, any idea on when the demo will be out?
The developers (GRIN) & UBI have said that there will be a demo released & it will have online co-op as well as SP, but they are being very quiet about the actual release.
GRIN are taking the game to that i27 thing this weekend & inviting people to play against them, so I reckon (hope) it'll come out soon after that:)
 
Trip Hazard said:
Are the ghost recon games any good as tactical shooters? I've been meaning to try something a little more cereberal than FEARr/BF2.
The original GR & the 2 expansion packs were very good on PC. The console versions (GR2 & GR:AW) are less tactical but then they're aimed at a different market. The PC version of GR:AW is different to the console versions again & the emphasis is based more on tactics (but not at the expense of action), apparently you won't complete missions without decent planning & equipping:)
 
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