It will most likely be released on the PC about 6Months after its released on the Consoles.
Heard it could even be a year after the console release!
I suppose you have to add in multi-threading support to really get the benefits of PCs
Of course they would need to increase the options, include the higher resolution textures, increase particle counts etc.. but it really shouldn't take that long. The difficulty lies in porting from PS3 to Xbox360.
To be honest as soon as they have an xbox 360 version it's a matter of simplicity to port it to windows. With the new XNA development tools for 360 it should just a matter of compiling it for Windows instead of 360.
Of course they would need to increase the options, include the higher resolution textures, increase particle counts etc.. but it really shouldn't take that long. The difficulty lies in porting from PS3 to Xbox360.
I suppose you have to add in multi-threading support to really get the benefits of PCs and there are other things you can do to make sure it's better then most console ports but 6 months is plenty for that.
Yes, 360 is the lead platform - which is why it has been delayed as they have found its bloody hard to port from 360 > PS3! The PC version will be a port of the 360 version.So the PC version will be a ported version of the ported PS3 -> X360 :/
I dont mind waiting a year as it will be worth it if previous installments have been anything to go by
With the new XNA development tools for 360 it should just a matter of compiling it for Windows instead of 360.
I don't see why developing for the PS3 is easier. If you develop for the 360 then it should be easier to get it on 360 & PC at the start and then PS3 after a while. Instead of PS3 and then 360 & PC after a while.