Now, I've always been a competitive player in the FPS genre since back in the days of online gaming. I've always had the idea that lower = better. This became natural as frames and visibility mattered as well as PC performance. I've always gone on the basis of this in what ever FPS game I play. I find having a far more smoother game play trumps fancy graphics.
Now this was fine and dandy in the likes of Quake, UT, CS, CoD, BF, etc.. With today's gaming and performance/coding - is it more of a placebo effect now?
Take BF3 for instance. I play everything on low apart from Textures on high - this makes my frames stay above 140+ but hopefully gives me an advantage to see enemies better. Is this just simply a lie now?
Have I more of a chance noticing enemies with things like shadows on high to distinguish the difference?
Playing all on low - does this put more pressure on my CPU as I'm not utilizing my GPU better?
It's something that plays on my mind when I talk to people who say they play on Maximum settings with no difference...
So, OcUK - what are your thoughts about it?
Frames per second or Eye candy?
Now this was fine and dandy in the likes of Quake, UT, CS, CoD, BF, etc.. With today's gaming and performance/coding - is it more of a placebo effect now?
Take BF3 for instance. I play everything on low apart from Textures on high - this makes my frames stay above 140+ but hopefully gives me an advantage to see enemies better. Is this just simply a lie now?
Have I more of a chance noticing enemies with things like shadows on high to distinguish the difference?
Playing all on low - does this put more pressure on my CPU as I'm not utilizing my GPU better?
It's something that plays on my mind when I talk to people who say they play on Maximum settings with no difference...
So, OcUK - what are your thoughts about it?
Frames per second or Eye candy?