GRIN closes their doors..

Soldato
Joined
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London, Ealing
It is with a heavy heart we announce today that GRIN has been forced to close its doors. This as too many publishers have been delaying their payments, causing an unbearable cashflow situation.

After twelve years of hard work, employing hundreds of wonderfully talented men and women, it is over. It has been a great adventure and the GRIN family has experienced what few have.

Looking back at twelve years of games, titles such as Ballistics, Bandits, GRAW 1 & 2, Bionic Commando Rearmed, Wanted: Weapons of Fate, Terminator: Salvation, Bionic Commando and our unreleased masterpiece that we weren’t allowed to finish; it has been a great ride.

We would like to thank a few special companies and individuals that have meant a lot for us during these years:

Phil Scott & Phil Wright and crew at Nvidia

Greg, Chris, Guy, Leigh and crew at Intel

Fabrice, Stephane, Mathieu, Romain, Nouredine and the rest of the team at UBI Soft for the wonderful opportunities on GRAW – you kicked us off, thanks!

The crew at SEB who stood by us at all times

Adam Boys and the guys at CAPCOM US. Thanks for being honest, a rare gift.


The biggest hug goes to all of our great team members and their families. We had a lot of fun even though we were fighting crazy hours and producers.

The final thanks goes out to our GRIN mom, Annelie – you stood by us and the company from birth to death – without you none of the great times would have happened.


And to all our gamers – we hope you had a good time.
http://grin.se/

This company is known for games such as:
* Ballistics (2001 - PC)
* Bandits: Phoenix Rising (2003 - PC)
* Tom Clancy's Ghost Recon Advanced Warfighter (2006 - PC)
* Tom Clancy's Ghost Recon Advanced Warfighter 2 (2007 - PC)
* Bionic Commando Rearmed (2008 - PC, Xbox Live Arcade, PlayStation Network)
* Wanted: Weapons of Fate (2009 - PC, Xbox 360, PlayStation 3)
* Bionic Commando (2009 - PC, Xbox 360, PlayStation 3)
* Terminator Salvation (2009 - PlayStation 3, Xbox 360, PC)
 
The list of games is, erm...... a mixed bag of poop and semi poop. GRAW was ok though.

Very sad news of course. Publishers should be held to account if the above is to be belived.
 
Twenty five former employees of troubled Swedish developer Grin have branched out to establish a brand new company.

Outbreak Studios will focus on titles for digital formats, including XBLA, PSN, PSPgo, iPhone and Games for Windows Live.

The team is lead by Peter Bjorklund, previously responsible for building the network engine for a number of DICE's Battlefield games. The majority of employees have worked on Grin's most recent titles; Terminator Salvation, Bionic Commando and Wanted: Weapons of Fate.
 
Three next-gen titles released in 1 year..

* Wanted: Weapons of Fate (2009 - PC, Xbox 360, PlayStation 3)
* Bionic Commando (2009 - PC, Xbox 360, PlayStation 3)
* Terminator Salvation (2009 - PlayStation 3, Xbox 360, PC)

They should have been rolling in money. Clearly they should have sorted their finances and contracts with the publishers as a higher priority. As much as those games weren't anything special they all had a certain charm. Shame its all gone :(

Never like seeing a developer go under. It should be the publishers that go pop.
 
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"This as too many publishers have been delaying their payments"

What does that mean? Doesn't that mean they're owed money? Can't they take legal action or something lol.
 
Terminator & Bionic Commando (the unreleased in the EU PC version) were their undoing. Both games are poor and BC is a terrible port with dreadful controls, minimal gfx options as well as screen tearing so you have to force vsync in the Nvidia control panel. BC sold less than 50K copies worldwide on the consoles as its so average. I should imagine the reason their cash flow was so poor because the publishers are not happy with how those 2 games turned out so are probably disputing payments.

When BC is out in the EU (its missed about 3 dates now) I would advise caution about buying as obviously the support will be non existant and Capcom are only the publishers they had nothing to do with the coding so it could be they delay until after Resident Evil5 to avoid disappointing PC gamers with how poor BC is.
 
Such a shame, but I'm not suprised though.

GRAW was actually a fantastic game and on the whole, a worthy successor to the original GR. I would also say that the core gameplay online had a lot more depth than games like COD4, yet due to poor support and a relatively tiny online community it never really took off as it should have.

RIP :(
 
Terminator & Bionic Commando (the unreleased in the EU PC version) were their undoing. Both games are poor and BC is a terrible port with dreadful controls, minimal gfx options as well as screen tearing so you have to force vsync in the Nvidia control panel. BC sold less than 50K copies worldwide on the consoles as its so average. I should imagine the reason their cash flow was so poor because the publishers are not happy with how those 2 games turned out so are probably disputing payments.
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Errm, its a poor game in general but its a very good port.

Ok there aren't a wealth of graphics options, so? you have to force some options in the control panel, again, so?

THe controls are FAR better on the PC than the console. THe swinging action is vastly, massively, dramatically improved on the PC version as many reviews also agreed on(bit-tech being the main one I read). The mouse meant hugely superior/quicker/natural looking around for hooking/aiming at the next swing point much better. If you want a game where swinging was the only thing in it(bar the slightly dodgey speed of swinging at various points) the pc version of BC is for you.

THe problem was it, like Terminator, were just very very poor games. BC wanted to be a massively open game, but wasn't, the ridiculously short levels, with many uber frustrating for no reason sections and stupid amounts of loading all made it rather poor even if the swinging and wide variety of ways to kill people were fairly good. THe dire story and uber linear feel killed it.

Graw, while not terrible with some nice features, had many faults aswell, considering that was their only real success of late two poor games following, recession its not a huge surprise though still a shame.
 
Errm, its a poor game in general but its a very good port.

Ok there aren't a wealth of graphics options, so? you have to force some options in the control panel, again, so?

THe controls are FAR better on the PC than the console. THe swinging action is vastly, massively, dramatically improved on the PC version as many reviews also agreed on(bit-tech being the main one I read). The mouse meant hugely superior/quicker/natural looking around for hooking/aiming at the next swing point much better. If you want a game where swinging was the only thing in it(bar the slightly dodgey speed of swinging at various points) the pc version of BC is for you.

THe problem was it, like Terminator, were just very very poor games. BC wanted to be a massively open game, but wasn't, the ridiculously short levels, with many uber frustrating for no reason sections and stupid amounts of loading all made it rather poor even if the swinging and wide variety of ways to kill people were fairly good. THe dire story and uber linear feel killed it.

Graw, while not terrible with some nice features, had many faults aswell, considering that was their only real success of late two poor games following, recession its not a huge surprise though still a shame.
How did you manage to even get this as its only be released in the US on PC????
 
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