(Not sure where to post this really, but I'm duplicating it here in the monitor thread as its own topic, as it's worth it!)....
I've been testing a lot of games since getting the Rog Swift, and whilst Gsync is great in many titles, I've had a few issues in some games where it felt like it just wasn't working right at all - Skyrim, BF4 to name a few.
Sometimes it's an SLI issue, sometimes it's an xbox 360 controller vs mouse and keyboard issue, sometimes it's just a game engine (see the Rog swift thread I posted in for more details).
After loads of testing and investigating, there is definitely nothing wrong with my system, or Gsync per se, as one of my biggest Gsysnc gaming disappointments - Skyrim with ENB - is now fixed, and here is my solution....
Open up your Skyrim ini file in your Documents\my Games\Skyrim folder and add the following line under the [General] section at the top:
iFPSClamp=60
This is an 'old' trick for Bethesda engine games, and somehow this completely sorts the awful micro judders I was seeing in Skyrim with Gsync running.
It's an odd fix in that it doesn't even limit your fps to 60 whilst using Gsync. My frames still go above 60 where it can. However, as I'm using ENB I've also set the built in frame limiter to 60 which saves the Ti's heating up more than they need to.
I'm also running the Swift at 120hz for this, but it also works at 144hz ok too. You can run it at 60hz but there is less motion blur at 120.
Skyrim is now the game I was hoping for with Gsync on the Swift. I used to be able to maintain 60fps with vsync most of the time at 1080p with ENB, but still used to dip into the 40s and 50fps mark at certain points which caused awful judders. Now Gsync is doing the job as advertised. Am well happy!
So, hope this may be of some use to anyone out there experiencing less than stellar smooth performance with Gsync and Skyrim ENB, like I was.
I've been testing a lot of games since getting the Rog Swift, and whilst Gsync is great in many titles, I've had a few issues in some games where it felt like it just wasn't working right at all - Skyrim, BF4 to name a few.
Sometimes it's an SLI issue, sometimes it's an xbox 360 controller vs mouse and keyboard issue, sometimes it's just a game engine (see the Rog swift thread I posted in for more details).
After loads of testing and investigating, there is definitely nothing wrong with my system, or Gsync per se, as one of my biggest Gsysnc gaming disappointments - Skyrim with ENB - is now fixed, and here is my solution....
Open up your Skyrim ini file in your Documents\my Games\Skyrim folder and add the following line under the [General] section at the top:
iFPSClamp=60
This is an 'old' trick for Bethesda engine games, and somehow this completely sorts the awful micro judders I was seeing in Skyrim with Gsync running.
It's an odd fix in that it doesn't even limit your fps to 60 whilst using Gsync. My frames still go above 60 where it can. However, as I'm using ENB I've also set the built in frame limiter to 60 which saves the Ti's heating up more than they need to.
I'm also running the Swift at 120hz for this, but it also works at 144hz ok too. You can run it at 60hz but there is less motion blur at 120.
Skyrim is now the game I was hoping for with Gsync on the Swift. I used to be able to maintain 60fps with vsync most of the time at 1080p with ENB, but still used to dip into the 40s and 50fps mark at certain points which caused awful judders. Now Gsync is doing the job as advertised. Am well happy!
So, hope this may be of some use to anyone out there experiencing less than stellar smooth performance with Gsync and Skyrim ENB, like I was.

Last edited: