Personally I can see 999fps (it tops outs there) purely due to my large brain. The figures I was quoting was for the average man.
Stop having fun with him!

Personally I can see 999fps (it tops outs there) purely due to my large brain. The figures I was quoting was for the average man.

Every action has an equal and opposite reaction. A black hole sucks time and matter out of the Universe; a white hole returns it!
I thought it was between 25-40 fps depending on the person.
"So what is it?"


I love the misconceptions about human sight, and how readily people are willing to state here-say as absolute, undeniable, fact on here
I think you've been had orderoftheflame![]()
sry guys couldnt help itso is GT5 officially gonna have damage?
as well, not sure if there still doing that or not though.I've explained this before, "the most important factor in the theater is the artifact known as "motion blur". Motion blur is the main reason why movies can be shown at 24 fps, therefore saving Hollywood money by not having to make the film any longer than possible (30 fps for a full feature film would be approximately 20% longer than a film shown at 24 fps, that turns out to be a lot of money).
I think that needs a smidgeon of clarification, I think you are referring to the physical film stock, whether that be traditional film or digital? and not the actual runtime of the film?
It's been discussed on a few forums, but the physical cost of storing the film isn't that high, it's more the fact that you have to cater for the lowest common demoninator, the actual cinema projection equipment, and they are unwilling to invest in new technology unless forced to, as the punters don't seem to care, so film studios still have to cater for that, so 24fps is lingering on for a few reasons, but cost of production isn't the major concern.
And games can do artificial motion blur if required, PGR4 being a prime example, which I think works quite well!