GT5 News

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Just found this about GT5

In an exclusive interview with 'JoyPad' (Jeu Video's official magazine), Kazinori Yamauchi of Polyphony, reveals some new information about Gran Turismo 5; all confirmed by the creator himself. These include online between 12-20 players, 4 driving views, all Ferrai and F1 cars; and more....

Kazunori discusses this list of features for the upcoming PS3 exclusive Gran Turismo 5 (the list should be put in the rumour column for the moment, since this is from one persons translation of the magazine):

- All cars and tracks from GT4 will be included in GT5
- More cars and tracks should be downloadable
- 4 driving views
- Car damage
- All Ferrari+ F1 cars
- Porsche and Lamborghini brands to be confirmed
- Indianapolis may feature
- A game will be release before Gran Turismo 5, this is presumed to Gran Turismo 5 Prologue
- New city tracks
- Online drivers 12-20
- Dynamic weather during races

Not sure how well 20 player online races will work seems a bit to many drivers for me (and that ill prob end up 20th :D ) I did read elsewhere the car damage may only relate to race cars but as said in the article probably best wait for another translation of the article. All seems quite good if ALL the cars (around 700 i think) from GT4 are going to be there no wonder its taking so long. I wonder how realistic the damage will be done, hope its not going to be like some, ie hit barrier at 150+ MPh and all you get is a bent wing and a bit of scratched paint.
 
msmalls74 said:
- Car damage
Considering the furore that the developers of the GT series were making when being asked questions about Forza 2's damage, their answer was simple that GT tries to be as realistic as possible and that real damage is currently not possible with the technology.. i cant believe that GT5 will include damage. It seems they either wanted none or amazing damage effects, nothing in between.. unless theyve changed their story.
 
It sounds great. I am sure that Polyphony has been under pressure to include damage modelling in their game. They are striving to make it the most realistic driving simulator around after all.
 
To be honest i have never been bothered by car damage it doesnt ever seem to be quite right. I guess if its just cosmetic damage with just maybe a little difference in performance its not worth having. But if its like nudge the barrier and your cars wrecked then i feel its a bit too unforgiving, maybe some kind of sliding scale would be ideal for me.
The most important thing for me would be the driver AI, I love the GT series but it does annoy me when they drive round the racing line without any concern about were i am, especially in the rally rounds when you get a penalty if you hit the AI driver even if its there fault!
 
There aren't many set in stone there, they all seem to be "Possibly" or "May". I don't want a prologue game, just get the proper version out.
 
If it features online play then its gonna have to have some sort of damage modelling which affects car performance like Forza 2, otherwise online racing will be just a ram fest.
 
I would be very surprised if the likes of Ferrari allow their cars to be in the game with damage modelling, I was under the impression that they were completely against this. I can't think of any titles other than GTR (where Ferrari and co don't have a choice as its a FIA GT licensed game) where there is damage modelling on these supercars.
 
Durzel said:
I would be very surprised if the likes of Ferrari allow their cars to be in the game with damage modelling, I was under the impression that they were completely against this. I can't think of any titles other than GTR (where Ferrari and co don't have a choice as its a FIA GT licensed game) where there is damage modelling on these supercars.

Forza 2?
 
Mr Men said:

The PGR's also.

TBH 20 player online is a fantasy, they will never get that working, unless they delayed indefinately. F1 only managed 11.
They will hopefully get 12 and then we will be larfing.
 
Why is 20 players online so hard to imagine? PC racing games can manage that easily, why would a console struggle to match that? Especially on all the free dedicated servers that PSN has..... :p
 
Hopefully the damage will be an option as I'd prefer it without, especially in a 200 mile endurance race for instance.
Any clues from the article as to an expected release date?:)
 
Mr Men said:
Why is 20 players online so hard to imagine? PC racing games can manage that easily, why would a console struggle to match that? Especially on all the free dedicated servers that PSN has..... :p

because, as i said earlier, F1 only managed 11 players online, i doubt 20 qill be possible with GT4, especially since they haven't had 1 game online yet.
 
Mr Men said:
hopefully they make a realistic physics engine this time round

Agreed, the GT series physics are terrible. As is the AI. As long as they sort those issues first, the features in the OP sound good :cool:
 
what console racing games do you feel has better physics than it ?

just dont say pgr then i might agree :p

haven't played forza 2 which is obviously supposed to be good but i found gt4 to be more like a proper pc race sim than any of the other console racers (do agree that ai is awful, slingshot round a corner anyone :rolleyes: )

waiting for someone to come and say the cars sound bad too...

and is there a link to sources for any of this because im sure they said they wouldn't do damage ?

and what on earth happened to gt4 psp .....
 
JUMPURS said:
because, as i said earlier, F1 only managed 11 players online, i doubt 20 qill be possible with GT4, especially since they haven't had 1 game online yet.

So why does F1 set the limit? Was 11 the limit of what PSN could handle or something? Why would 20 online be any different to 11 online apart from the extra bandwidth needed? surely if the netcode is good then 20 is not going to be beyond PSN?
 
andy said:
what console racing games do you feel has better physics than it .

Why does there have to be one better? GT is the real driving simulator, so I just hope they can be a simulator this time round....

Ferrari F355 Challenge on the Dreamcast has better physics, if you need an answer....
 
andy said:
i found gt4 to be more like a proper pc race sim than any of the other console racers.

It's nowhere near PC sims.

As Mr Men said, it's not that there was necessarily anything better on consoles (although Forza/Forza 2 is miles ahead), it's just that it pitches itself as 'the real driving simulator', when it just...............isn't.
 
GT4 had good physics imo, much more then any previous version I think. Its not a simulator but was too detailed to be called arcadey either.
I can still remember the feeling of the Lancia's backend whipping around under hard braking trying to oversteer and spin me round the corner.

F355 was superior but I prefered GT4 because it was more varied in cars and therefore handling. 355 was especially good on the wheelspin/drift around corners and the throttle balance required between under and oversteer/spinning

F355 was mentioned a few times in the Forza 2 developer notes :)

I tried LFS, its impressive but I think I needed a driving wheel to play, using a mouse was a bit haphazard and keys were silly. Havent really liked any other pc driving sim since f1gp, nascar, indycar. Maybe Im not a sim guy :o


How many of you have tried Stuntcarracer :D Thats a proper arcade sim
If Geoff Crammond ever makes another game that'll be the one to watch. He had a physics degree before ever learning to program :)


Ive played GT4 on the internet, 6 players if they all have consistently good ping under 50 can play a good competitive game. 6 was the maximum allowed so Ive no idea if 20 could work, I cant see why not if the server can cope.
Otherwise, hopefully theres an option to limit players and its always nice to have the option of 20 at least

The main drawback as I remember it, was that the physics, etc was all stuck in arcade mode. I think there was tyre wear but that was it, it wasnt half as good to play unfortunately.
If thats how most played gt4 then I can understand the comments against it
 
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JohnnyG said:
Hopefully the damage will be an option as I'd prefer it without, especially in a 200 mile endurance race for instance.


Imagine doing a 24 hour race just to have one small mess upon the last lap of the race and get removed from the race :p

I can see a lot of controls getting broken :p :D
 
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