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- Joined
- 4 Nov 2007
- Posts
- 1,381
My 260 runs everything I throw at it brilliantly well and I can't fault it, but the problem I'm having is I need it to run older/less taxing engines better than it does.
The reason for this is I'm doing my final uni project on GPU rendering speed and one of the benchmarks I need to run is a simple XNA renderer I made. On my 8800GT that the 260 replaced this ran at 100fps on average, but on the 260 it runs at a rock solid 58 :/
I've forced 3d clocks (705 linked) and disabled the low-power downclocking but nothing makes a difference.
Similarly Quake 2 runs at a solid 80fps and the Nvidia 3D settings spinning logo runs at exactly 32! :/
The strange thing is if I move a seperate window around the screen while the 3D is still being displayed the frames shoot up irradically and fall back to the exact value when I stop.
Anyone have any ideas why this is? I presume it's the way the GT200's are designed, but a way to force them to their full potential on untaxing engines is what I'm after, don't wanna have to use my 8800 for it instead of the 260
The reason for this is I'm doing my final uni project on GPU rendering speed and one of the benchmarks I need to run is a simple XNA renderer I made. On my 8800GT that the 260 replaced this ran at 100fps on average, but on the 260 it runs at a rock solid 58 :/
I've forced 3d clocks (705 linked) and disabled the low-power downclocking but nothing makes a difference.
Similarly Quake 2 runs at a solid 80fps and the Nvidia 3D settings spinning logo runs at exactly 32! :/
The strange thing is if I move a seperate window around the screen while the 3D is still being displayed the frames shoot up irradically and fall back to the exact value when I stop.
Anyone have any ideas why this is? I presume it's the way the GT200's are designed, but a way to force them to their full potential on untaxing engines is what I'm after, don't wanna have to use my 8800 for it instead of the 260
