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Not seen a thread regarding this, I was a fan of the SOCOM series on the PS3, this one is being developed with the Unreal Engine 4.
It's coming to Steam Early Access on May 19, 2015.
http://steamcommunity.com/groups/hhour_worlds_elite
It's coming to Steam Early Access on May 19, 2015.
http://steamcommunity.com/groups/hhour_worlds_elite
Gameplay
H-Hour: World’s Elite is a team-based tactical shooter. The online gameplay will feature round-based and objective-focused matches. Players will be able to switch between third-person and first-person view. The game will initially be "8v8" only, with the possibility of testing and adding larger player-counts in the future.[3] Upon release the game will be multiplayer only. Campaign mode is scheduled as part of semi-annual DLC releases.
Online multiplayer
H-Hour: World's Elite online is a community-orientated multiplayer game. The game is planned to feature an online match making system capable of matching players based on skill levels but will also offer lobby matchmaking where players can manually find a game of their choice to join. The game will feature what SOF Studios is calling the Analytics Sergeant, which is an integrated tool which will identify the flaws and strengths of how a player is playing the game. It is intended to teach players in-game strategies and how to play tactically with their team. Matches will have a 16 player maximum divided into 2 teams Special Forces and Terrorists.
H-Hour will make use of comprehensive building tools to focus on its community, including detailed clan creation and management systems. Players with leadership drive can create their own permanent clans by pre-set options. More advanced customization options will be available. These include a dedicated clan page, unique clan badges and logos, and the ability to create a clan "constitution" to declare the clan's philosophy. In addition, "After Action Reports" will give clan leaders the ability to monitor their members performance at a glance, assisting leaders with tracking and improving their clan's performance. When it's time to play, clan leaders can sent challenges to other clans, or enter their team into SOF-sponsored ladders and tournaments.