Concluding
We are going to give credit where credit is due as AMD deserves that. In a relatively short time period the driver team has been able to tackle micro-stuttering significantly. Though they are not there 100% yet the overall latency differential has improved dramatically. We have a feeling that with future generation GPU's the framepace algorithm will be dealt with in hardware, just like NVIDIA. From there onwards the latency differential should become as good as the competition. Mind you that frame pacing only works with DX10 and DX11 titles for now. AMD is still working on DirectX 9, but that will be addressed in the upcoming Beta's. AMD will also have to deal with higher resolutions above 2560x1600 and of course directly related to that high resolution, Eyefinity.
Comparing apples to oranges, when you look at the charts NVIDIA still has a better overall solution as their latencies differentials for each even and odd frame are a hint better. But the difference with AMD is very close, so close that we doubt very much it can be seen visually. We are pretty sure that over time, AMDs frame pacing algorithm will get even more refined as remember, NVIDIA has been working on this rendering anomaly (or byproduct if you will) for a much longer time.