Had an oculus demo today and...

Soldato
Joined
16 Aug 2009
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Luton, England
I had 30 minutes on it which was great, I tried 2 games (one of which was the climb, made me shake at the knees), however the most jarring thing was being able to see the pixels in the display, it immediately broke most immersion in the game I had. I was really interested in it but seemingly having that little of a resolution made the pixels stand out way too much. Is that normal? Does the vive suffer with the same thing? I'm guessing it'll be a few iterations down the line before there's any chance of having a high enough resolution to not see the pixels in the display?

Fun experience, but I don't know if it's just me that found the low resolution that off-putting?
 
I was just reading up (didn't know the screen door effect terminology) and apparently the PSVR has basically none, whilst rendering at a lower resolution? So it's potentially not even a resolution issue, just how they've developed the technology.
 
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