Hardware Limitation

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13 Nov 2006
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I have two 360's ,one of them being my sons, and absolutely love em to be honest (reliability issues aside).

I own 25 games and without a shadow of a doubt that the 360 is far better than PC etc etc, my only issue is slowdown on certain titles (all the more noticeable since purchasing my high def telly).

Pro Evo 6 - Played over 300 games and the slowdown during penalty box mellee's is terrible.

Moto GP 06 - When 3 or more riders are in a corner the same happens.

If it is hardware limited i am a tad dissapointed in the lack of foresight by MS.

Or am i talking BS - and these two are just poorly written?
 
Slowdown happens a lot on some titles. Also the higher resolution you have the more it will happen.
 
Poorly coded early games tbh the 06 part of those titles is the give away, they have to be out within a certain time frame. And in the case of evo that game is basically a stripped down version of what the older consoles got.

Also remember the teams behind those games were getting used to the hardware for the first time so hopefully they improve the next time.
 
Hmmm, GOW etc are fine and you would surmise that they would be more graphically intensive?

Ace system though - I have "Zoom" view in PE6, would that make a difference?
 
I've never playd Moto GP so can't comment, but Pro Evo is just a case of a poorly coded game (IMO). Konami had a whole year from the 360 being released until Pro Evo came out, not to mention the time they would have had with development systems long before the console's retail release. So for there to be slowdown at all in that game is inexcusable, especially when the graphics are functional at best.

Apart from that, slowdown on the 360 is few and far between. I've noticed it on Gears Of War and Burnout for a second or so when there is a lot happening on screen - but nowhere near as bad as PES6. As always, as the console matures, developers become more accustomed with it, and development tools improve, games will look and perform better.
 
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Oliet_No1 said:
Does the PS3 suffer this too?


yes in games that the 360 doesnt.

Its not the 360 thats at fault its the games. The developers either need to code them better or reduce the detail to maintain frame rate.
 
Rhys said:
Slowdown happens a lot on some titles. Also the higher resolution you have the more it will happen.

Do you mean on the 360 or in just in general across any platform? I ask because the 360 renders everything at 720p (with a couple of exceptions that are a bit less), then either up or down scales to SDTV, 1080i, 1080p etc.

RuMp3l4$k1n said:
Poorly coded early games tbh the 06 part of those titles is the give away, they have to be out within a certain time frame. And in the case of evo that game is basically a stripped down version of what the older consoles got.

The 360 version uses a completely new PES engine I think, so the slowdown shouldn't be linked with the PS2/PC games. The fact the extra features are missing just suggests a rushed release :(
 
If thats a completely new engine they did an even worse job of it than I thought, as far as I knew it was just a chop job to get it out. If that is a new engine I dont think I will be back to evo for a long long time :(
 
Rhys said:
Also the higher resolution you have the more it will happen.

sorry, not true. the 360 renders everything internally at 720p and then a seperate chip scales this up or down, depending on what tv you are using and the 360's display settings, so this means a game will perform the same whether it's running on a SDTV or a HDTV at 1080i.

and before anyone questions this I have tried it on several titles with slowdown (such as need for speed most wanted) and have found the slowdown the same on the HDTV as the SDTV.

oh, and in answer to the OP's question: the slowdown is not a hardware limitation, it's shoddy/lazy coding. however, changing the camera on PES can help (i use the default and it's fine, a mate of mine uses wide and it slows quite a lot).
 
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