Ok now that the Crysis demo has come out and people are complaining they cant play it at 24000x16000 with 52xAA and more than 200fps im wondering about the pitch of games hardware wise.
Do games that require "serious hardware" on release suffer?
WoW and EQ2 came out around the same time but have HUGELY differnet hardware requirements, EQ2 was a PC killer and WoW will run on most laptops without any slowdown. Gameplay wise i always prefered EQ2 but most of my guild didnt have PCs up to the task so it ruined the expereince for them, were as no one had issues running WoW.
Same goes for Battlefield 2, when it came out lots of people i played with complained of "over the top" requirements, people upgraded memory and gcards to play but BF2 has been one of the most sucessful games over the last few years.
Half Life 2, Well source games seem to run on low end rigs well and as such im sure this has helped make CSS as popular as its predicesor do Valve market to the "average pc"?
Crytek have said that crysis (and assumedly the engine they must be marketing) is "3 years back 2 years forward" in interviews. Now i think it runs OK on a highspec pc now and will be great with future hardware but whats it gonna cost them in sales? will it run on a 3 year old PC in anything like a playable way?
I'd imagine people like Spie love games like this because they must sell hardware, but does it cost crytek in sales?
Do games that require "serious hardware" on release suffer?
WoW and EQ2 came out around the same time but have HUGELY differnet hardware requirements, EQ2 was a PC killer and WoW will run on most laptops without any slowdown. Gameplay wise i always prefered EQ2 but most of my guild didnt have PCs up to the task so it ruined the expereince for them, were as no one had issues running WoW.
Same goes for Battlefield 2, when it came out lots of people i played with complained of "over the top" requirements, people upgraded memory and gcards to play but BF2 has been one of the most sucessful games over the last few years.
Half Life 2, Well source games seem to run on low end rigs well and as such im sure this has helped make CSS as popular as its predicesor do Valve market to the "average pc"?
Crytek have said that crysis (and assumedly the engine they must be marketing) is "3 years back 2 years forward" in interviews. Now i think it runs OK on a highspec pc now and will be great with future hardware but whats it gonna cost them in sales? will it run on a 3 year old PC in anything like a playable way?
I'd imagine people like Spie love games like this because they must sell hardware, but does it cost crytek in sales?