Just been thinking recently (possibly as a consequence of the class story lines in ToR), but are the days of huge, continent spanning, time consuming epic quests disappearing from the MMORPG genre? Back when I first started online gaming, MMO's were a very different beast, essentially created by gamers for gamers (or nerds for nerds if you will ;D). A natural progression from the text based MUDs of the early 90's, they were harsh & unforgiving, but at the same time things were more relaxed, the social aspect was more ingrained into the gaming. You would find a corner of the world & kill mobs, or crawl through a Dungeon, but at the same time there was plenty of downtime to talk to people, to forge friendships and guilds.
Along with the element of grinding though, there were quests and Epic quest lines. 3 quests that I remember fondly off the top of my head, that would fit into this would be
EQ Cleric Epic - Water Sprinkler of Nem Ankh: My own personal highlight, the quest line took me months to complete (I am 'casual' in my play style), and once I completed I had a grin on my face for weeks to come.
Coldain Ring War: I never actually started the questline personally (never had the patience for the Tradeskills ;p), but was there every step of the way for my old EQ Guild leader who completed it & this would probably be the best quest chain ever created for me, the pinnacle of quest design. If you don't know what it is, google it and then compare modern 'epic' quests.
Onyxia Key Quest Chain: WoW may have become everything I hate about the genre now but vanilla/TBC WoW had some good quest chains and this one is the pick for me, whilst not on a par with my other 2 picks, was still a good feeling walking through SW on my way to unmask the evil dragon.
Where are the modern day equivalents? Will we ever see the likes of the epic quest chain again or are we doomed to have the continual decline of the quest as we know it? Just like the old school dungeon crawl has disappeared (hi to you WoW design of Corridor - Boss - Corridor - Boss). Has this element gone because the modern gamer just doesn't want anything time consuming? Just wants to log on, get their epics and log off? Am I alone in wanting a better quality of quest in my game?
Regardless, what are other folks favourite quest lines?
Along with the element of grinding though, there were quests and Epic quest lines. 3 quests that I remember fondly off the top of my head, that would fit into this would be
EQ Cleric Epic - Water Sprinkler of Nem Ankh: My own personal highlight, the quest line took me months to complete (I am 'casual' in my play style), and once I completed I had a grin on my face for weeks to come.
Coldain Ring War: I never actually started the questline personally (never had the patience for the Tradeskills ;p), but was there every step of the way for my old EQ Guild leader who completed it & this would probably be the best quest chain ever created for me, the pinnacle of quest design. If you don't know what it is, google it and then compare modern 'epic' quests.
Onyxia Key Quest Chain: WoW may have become everything I hate about the genre now but vanilla/TBC WoW had some good quest chains and this one is the pick for me, whilst not on a par with my other 2 picks, was still a good feeling walking through SW on my way to unmask the evil dragon.
Where are the modern day equivalents? Will we ever see the likes of the epic quest chain again or are we doomed to have the continual decline of the quest as we know it? Just like the old school dungeon crawl has disappeared (hi to you WoW design of Corridor - Boss - Corridor - Boss). Has this element gone because the modern gamer just doesn't want anything time consuming? Just wants to log on, get their epics and log off? Am I alone in wanting a better quality of quest in my game?
Regardless, what are other folks favourite quest lines?