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Helldivers 2

With the MO now completed Its currently a free for all to play against who you like.

Took the chance to jump on bots and try out the meltagun and all I can say is its great fun!

Can take down motor emplacements easily, hulks and tanks etc worth a try
 
While i really enjoy the game since day one ive always felt it lacks progression.
It could just be me as a solo player needing progression to keep me logging in but other games in the genre like space marine 2,Darktide, Deep Rock Galactic have real progression and something to aim towards all the time.
Ofcourse the weapon leveling system helps here but being honest the difference in a fully levelled weapon doesnt seem to matter much.
I feel it needs more progression, but gameplay wise its a special game.
 
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While i really enjoy the game since day one ive always felt it lacks progression.
It could just be me as a solo player needing progression to keep me logging in but other games in the genre like space marine 2,Darktide, Deep Rock Galactic have real progression and something to aim towards all the time.
Ofcourse the weapon leveling system helps here but being honest the difference in a fully levelled weapon doesnt seem to matter much.
I feel it needs more progression, but gameplay wise its a special game.
This is what I am doing at the moment.

As there is nothing else to work towards when playing I am just levelling my guns but they do not make much of a difference as it does not increase damage of the weapon but more accessories for them like bigger mags, grips and sights etc

There was mention of more ship upgrades coming but when that will happen is anyone's guess

level cap has been increased to 300 from 150 now as well so XP for missions goes towards this now as well.
 
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This is what I am doing at the moment.

As there is nothing else to work towards when playing I am just levelling my guns but they do not make much of a difference as it does not increase damage of the weapon but more accessories for them like bigger mags, grips and sights etc

There was mention of more ship upgrades coming but when that will happen is anyone's guess

level cap has been increased to 300 from 150 now as well so XP for missions goes towards this now as well.

Yep i hear ya, take a look at Aliens Fireteam Elite 2 that is releasing today actually, it has a deep progression system which for me and players like me will make a big difference longterm.
 
Yep i hear ya, take a look at Aliens Fireteam Elite 2 that is releasing today actually, it has a deep progression system which for me and players like me will make a big difference longterm.
Yeah, I do play HD with randoms and still enjoy it.

I did take a bit of a beak to play arc for awhile, again solo.

Hopefully the ship upgrades will come soon to add a bit more progression to it
 
Happy Liberty Day!!

For those that have the game login before 23:59pm tonight and you should then get the free weapon.

Unsure if there is any retractions of needing to play etc though
 
I think you just need to log in - I've just done it and it says "Your attendance has been noted" and I'll receive the free weapon...
 
That's wierd, I logged in yesterday evening and my ship was decked out in carpets and flags and such, with a Liberty Day parade gif on the News Screen.-
 
I logged in yesterday and didn't see any mention of liberty day
strange, what time did you login, when was the last time you played?

Was your shipped covered in liberty day décor?

I logged in this morning and got the weapon but I do play still daily or every few days

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Crazy haw people are review bombing now that they added anti cheat to stop certain mods.

I only recently had tried mods and it was just one to show ammo left up beside the crosshair.
 
Honestly, I'm really not surprised. The mods started innocuous and as visual and audio mods (alternate character skins etc); which I think most players and Arrowhead were largely absolutely fine with as long as it didn't impact the actual gameplay - ie the player looks like a 40k space marine, or the automatons look like Orks, but are basically the same size, hitbox, don't stand out loads more etc. A growing number were QOL fixes too, albeit that category gets more tenuous (what is QOL to one can be not as dev intended to someone else).

In recent months however there has been an increased uptick in mods which could actually impact other players however; infinite strategems, cheating missions, unlimited ammo, guns doing massively more damage, duplicating super credits, influencing the galactic war figures etc and the likes, plus these could cause desyncs and other issues; and I think that drew the line; especially as players are not just on PC but crossplaying with Xbox and PS5 as well. I mean we saw the impact of that a few months ago when people tampered with the galactic war stats, and they had to roll back progress and change the mission. Although they only just rolled this change out; it sounds like they anti-cheat change had been in the works for some time.

Can't let people have nice things, because a small percentage of people ruin it, and in a completely online game where you're always playing with other people across multiple platforms, that's genuinely an issue, regardless of how the hackers want to try and explain it away (the fact it's PVE is irrelevant when its either impacting the fun of other players, or causing thier game to desync/crash at times)... Ultimately Arrowhead is responsible for the experience, even if a mod is what caused the crash/desync or exploit, and as this is the way things are going, they needed to change something. To be honest, I'm surprised they were so lenient for so long, given the always online nature of the game.
 
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I totally agree, my point is people are just salty bitches suddenly review bombing it now.
Honestly, a lot of the people doing that bombing now were the problem, there was a growing community of entitled people who didn't care if what they did impacted other players, and I think it's those players throwing toys out the pram, because the ability to do so was taken away. Good riddance to them.
 
Honestly, just to add context to this, one of the things I've generally really enjoyed about Helldivers 2 as I've played on and off since I got it, is that the community by and large in game are decent people (most of them, even on the discord and various other platforms). The game typically didn't attract the same kind of ego-driven narcissists or 'me me me' as PvP games, because it was PvE, us vs the world so to speak. I'm not saying I've never encountered an exception, of course there have been, but even in PUGs the average person just wanted to play to have fun; whether they're leaning into the roleplay/galactic war element, or they're just there to blow off steam. That same sort of innocence or lack of egregious cheating typically counted for the modding scene too.

Over the last year or so though, given the games popularity, it unfortunately started to attract a smaller subset of players who lent hard into the modding scene, and essentially used the scene (which was previously about 'QoL' or the visual/audio mods for FUN) and unfortunately warped it to try and give them more of the kick of PvP games, or to cheat it because they want to feel like the most important player...in other words the sort of narcissists who don't care about the impact they have on other players, either by ruining the challenge, causing stability issues, or warping the experience far from that the devs intended, because they wanted to. Those players are largely the ones who are crying right now.

I'm not going to be blind and say it hasn't upset some people who were really enjoying the more innocent mods too, but I largely feel like the backlash is being driven not by the larger modders or the decent parts of the modding community, but the narcissists who can't just let other people have fun, and essentially wanted to control the experience. That is FINE in a SINGLE PLAYER title...but it's NOT reasonable on a crossplatform multiplayer only game!

That might sound contentious, but based on the actual comments I've seen on the Steam forums etc, it's basically on point. Among the loudest complaints I’ve been reading on the Steam forums, a recurring theme is people openly defending doing what they want regardless of the impact on others. The ones complaining in the mainstay are the ones who literally admit to doing what they want, regardless of the impact on the others. The more harmless mod fans and modders are generally just dissapointed, not kicking off, and I think that says a lot. The reasonable people are dissapointed, but at the same time appreciate its a multiplatform online-only titles and at least understand why it's happened, even if they're dissapointed. The ones who are truly inflamed are the ones who largely seem to be behind the behaviour which triggered the anti-cheat change in the first place. There is also the fact that across the board, it sounds like the new anti-cheat software typically performs better in titles with it included than the previous one typically does, and which was known to be heavier on average; and has a lower system impact. Helldivers, with all its various AI and bullet simulation is already known to be a uniquely CPU and GPU heavy title, and this can only help; I think that is potentially another reason why it was changed, rather than simply reworking the implementation of the prior anti-cheat solution, given it was already heavy.

I have to admit, based on initial impression, on my Steam Deck which is fairly limited in terms of performance profile, the game does seem to be running a bit better than it was before the shift.

Given that, I suspect this backlash will die out fairly quickly when those same people get bored and move on.
 
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