In this semester of my degree (Civil Engineering) I basically have an ATC, car park, office space and restoration of a sports pavilion to design and present.
In the past I have used AutoCAD a lot (very adept at 2D, but not too hot on 3D) and have working knowledge of SolidEdge.
I have developed the ATC on SolidEdge but it’s very slow and is not really suited to architecture in my opinion. Also producing a walkthrough and render for even a flyby is insanely difficult and long process. Plus having ‘academic version’ stamped on the outputs is not particularly pleasing!
I was thinking along the lines of using one of the game engines such as UnrealEd to produce a simple/crude version of these designs. Then produce a walkthrough, flyby etc like all these clan videos on the net. All the real detail such as beam-column connections, shear bracings, truss structures etc will be hidden.
However, as I have no experience of this sort of stuff I would like any input from you guys. What engine would you recommend and video tools? Also any good tutorial sites out there to do such things?
However, if you think I am barking up the wrong tree and should use something else such as Bryce? Or Maya? Then please let me know. I have access to a very wide range of programs at the various uni departments.
Ideally, in the long run, I would like to start with 3D graphics, animations etc but with time constraints and learning curve I may have to stick with a rough, ready and restricted at the mo.
I am quite happy to do all the elevations and detail using AutoCAD and some parts using SolidEdge.
So can you guys and gals point me in the right direction please?
In the past I have used AutoCAD a lot (very adept at 2D, but not too hot on 3D) and have working knowledge of SolidEdge.
I have developed the ATC on SolidEdge but it’s very slow and is not really suited to architecture in my opinion. Also producing a walkthrough and render for even a flyby is insanely difficult and long process. Plus having ‘academic version’ stamped on the outputs is not particularly pleasing!
I was thinking along the lines of using one of the game engines such as UnrealEd to produce a simple/crude version of these designs. Then produce a walkthrough, flyby etc like all these clan videos on the net. All the real detail such as beam-column connections, shear bracings, truss structures etc will be hidden.
However, as I have no experience of this sort of stuff I would like any input from you guys. What engine would you recommend and video tools? Also any good tutorial sites out there to do such things?
However, if you think I am barking up the wrong tree and should use something else such as Bryce? Or Maya? Then please let me know. I have access to a very wide range of programs at the various uni departments.
Ideally, in the long run, I would like to start with 3D graphics, animations etc but with time constraints and learning curve I may have to stick with a rough, ready and restricted at the mo.
I am quite happy to do all the elevations and detail using AutoCAD and some parts using SolidEdge.
So can you guys and gals point me in the right direction please?