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Ulfhedjinn said:I personally wouldn't bother with either for 1280x1024, that's overkill.
Just get a 7900GTO, it will cut through plenty at that res for some time to come.
dazsly said:Hi I really need to make my descision by end of today which graphics to put into my rig, I know that the gts and gx2 are priced about the same, but its looking like for raw power the gx2 is beating the 8800gts. Help!!![]()
6-12 months is very wishful thinking at best. Count how many Shader Model 3.0 supported games you know that won't play on an X800, I dares ya'. I can count on half of one hand.dazsly said:But if I get that card what happens in 6 - 12 months when dx10 is established, I will have to upgrade anyway.
Ulfhedjinn said:6-12 months is very wishful thinking at best. Count how many Shader Model 3.0 supported games you know that won't play on an X800, I dares ya'. I can count on half of one hand.
If you buy a 7900GTO now you would have spent a fortune less, would plough through everything at 1280x1024 for a long while, and would be able to afford a monster of a DX10 card in 1+ years time.![]()
doodleplop said:Tbh, the gx2 will be obsolete in about a year, I don't know how much you like to spend on components and things but I know I wouldnt wanna spend about £350 on something that will only last a year.
Jonny
Its_Me said:Sound advice there, although i would say if you can go for the 8800GTX.
The GTS is just not fast enough to warrant it as a replacement card 'just for DX10'
dazsly said:What are you basing your comments on?
I saw a review that gave the gts at 1280x1024 at default in 3dmark06 over 9000 this is about on a level with the gx2 is it not?
Tim Sweeny, the man in charge of developing Unreal Engine 3, disagrees.Burumbar said:DX10 will be a completely different proposition to SM 3.0 imo so take the anti-DX10 brigade with a pinch of salt.
Ulfhedjinn said:Tim Sweeny, the man in charge of developing Unreal Engine 3, disagrees.
Whatever you choose to do, dazsly, I have no doubt you'll love the experience.![]()
Of course he's keen on it, he develops game engines for a living.Burumbar said:Did he? The interview you posted actually seemed to me as though he was pretty keen on it but you quoted the one slightly negative bit and I didn't see him saying it will be another SM 3.0 as you seem to think.
Bingo!Burumbar said:It depends on what you want though. DX10 to me looks as though its going to make the developing process and gaming experience more streamlined, quicker and easier. If it does that I'll be a happy bunny I'm not expecting fireworks or photo-realism though. Maybe thats the problem, people always expect to much.
Ulfhedjinn said:Of course he's keen on it, he develops game engines for a living.
The reason I emphasised numerous quotes in the article that put DirectX 10 in a less impressive light is because he made it clear that once you cut through the hype, DirectX 10 mainly brings incrimental improvements in performance and visuals to the table, which will probably take a good couple of years to turn into anything different than we see today (see: Shader Model 3, and how the hype around that turned into a pretty anti-climactic dry fart until lately.)
This is great news to someone who develops game engines, but to end users and enthusiasts it's just going to disappoint as most have their expectations set far too high due to the hype.
Bingo!The paragraph you just wrote sums up my feelings on DirectX 10 perfectly, just a lot more eloquently than I seem to be able to put it. I think the reason that people get so annoyed at me when I talk about DirectX 10 is a.) I am not good at phrasing my point of view in a neutral tone and b.) I am too good at killing high expectations.