How Can We Improve VR?

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Hello, I'm a new member to this forum. My online handle is Yuriko, and I'm an aspiring game developer. I've been interested in virtual reality since I was a kid, but I haven't seriously looked into it until recently. Upon looking into the history of VR and its current developments, I have to say I'm a bit disappointed. To put it bluntly, I don't think we've reached the level of technology we should have by this point. Humans have always improved and adapted ourselves and our technology at an astounding rate. Within just 40 years, we went from introducing the concept of silent movies, to putting a man on our moon. And not even 5 years after that, we had the first prototype of the internet. Now let's look at our modern life of 2018. The birth of commercial virtual reality was about 6 years ago back in 2012, with few improvements or developments since. Compared to the rate our other technological creations from the past 10 years evolved, I think it's safe to say that VR is our slowest moving field of tech study. I think this comes, at least in part, from a lack of public interest. The majority doesn't care about virtual reality. The price, the concept, the experimental nature, there's any number of reasons as to why people are put off to it. I want to change this. In order to get peoples' attention and to get the industry moving, there needs to be a breakthrough to jump-start the process. I want to be the person to create this breakthrough.

I've been looking into different ways that VR can be applied to the real world and how it could affect our society. I want to find a way to link VR directly to your brain. If I can find a way to emulate the senses through electrical pulses and simulated nerve feedback, then there's no telling what we could accomplish with it! We could use it to shut off pain sensors for things like surgery. We could use VR to rehabilitate the physically disabled. We could restore lost senses by sending signals to certain parts of the brain. Games would be more realistic than ever. We've got great templates to work off of with the Oculus and Vive, all we'd need to do is work out how we can improve those things further. There's no limit to the things we could do with the technology!

Yeah, the problem is actually pulling it off... This "full-dive" system would require a lot of money, resources, and experimentation. We'd need to set up a proper Neural Connection Interface that could change itself and adapt to each individual person while also keeping track of all the people logged into it. That's at least a few million once this hits the market. Whatever we used would need a lot of processing power. We'd also need to find people willing to host and run experiments, as well as people willing to be guinea pigs for those experiments. But if we could find the money and the manpower, think of it! How many people can say that they built a VR experience that could replace the internet? On a tech forum of all places? I know what I'm saying sounds outlandish, maybe even impossible. But I still want to try. I want to see virtual reality become a part of everyday life. I want to see this field reach its full potential within my lifetime. But I can't do it alone. Please, I'm not asking you to donate money or whatever. All I need from you is info. I'm still very inexperienced as a creator, so any information you guys have on this kind of tech would be greatly appreciated. Hardware specs, software rundowns, anything that can help me better understand how and why VR works, and how it can improve.
 
VR isn't going to replace the internet, the same as it isn't going to replace computers. It'll use them. The internet is just the link that connects stuff together.

Have you watched the show "Silicon Valley"? You need a demo. Once you have the demo you get money. Then you get more money. Never develop a full product, the demo is all :D

Any progress is going to require new hardware, something you can't change as a game developer. You need to become a hardware engineer, or a medical research doctor if you want to develop neural links.

One thing I've seen that nothing much has been done about is VR head tracking on a normal display. It'd be really could if you could have this work for any game.
 
I'm aware. That was just poor wording on my part. My apologies for any misunderstandings.

I see. So if i want to get this idea off the ground, I need to show a concept to someone higher up first. I think I get it...

Hmmm... Hardware engineer, eh? Well, any developer worth his salt needs to know the ins and outs of both hardware and software, so I'll try looking into this further.

Yeah that's something I was thinking of too. Most motion tracking requires some sort of camera setup to be reliable. I wonder how you could fix this issue without sacrificing accessibility...
 
The Silicon Valley bit was a joke. Watch it if you haven't seen it. But seriously, investors like to see something working and looking nice. If it was a complete product you wouldn't be looking for investment and they're aware of that, but they need to see something working to see you're for real.

The head tracking stuff would be a better experience without equipment on your face. Face detection is good enough now that you should be able to just get away with a cheap camera, or one in the users phone.
 
I want a time machine but I don't think asking for help on the OCUK forums will do much good.
 
What we need is a good wave shooter, VR doesn't have enough of those..

In all seriousness, all VR needs to do is carry on what it’s doing, delivering awe inspiring experiences, we’ve got some great indie games, triple A devs are getting onboard remaking older gamers for VR, and Valve and Oculus are bringing there own games out, which in all honesty it’s in everybody best interest that they do. Huge budget games take years to make, and releasing them as solely VR games just doesn't make sense at all, there’s not enough of an install base right now to make money. Remaking older games for VR is the cost effective way of bringing a blockbuster franchise to VR. I don’t think it’s long until we see a Call of Duty, Battlefield or a GTA VR remake. So in short Remakes, great indie’s and first party games by Oculus and Valve will drive VR forward.

Oh and this exclusive nonsense needs to stop too, we game on PC, an open platform, let’s keep it this way.
 
Thread reminds me of my retired step-dad who, once I had explained the premise of VR to him, informed me that he was already thinking way ahead of me and had all these ideas on what it could do. He came from an advertising background, he was the 'ideas' man.

I think he and the OP are best suited to writing novels.
 
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