How is WoW these days ?

Anything new added lately, been away from wow now for 6 months so have missed updates etc...

Not too sure how much you have missed but they have released the expansions last raid (Dragon Soul) . Introduced Looking For Raid feature, similar to LFG but for the new raid with the content scaled to a PUG I really enjoy it as I can see the content again. Also released Transmog which means you can make your gear look like any other peice of gear of the same type. For example no matter what you are wearing you can have it looking like your favourite tier set though you have to gather the gear to be able to change it if that makes sense.

Same old WoW though really but I am enjoying myself again thanks to the LFR and transmog features, just levelling up all my various alts so I have loads of 85's to choose from on launch of Mists :)

You have gained 6 months, do yourself a favour and don't look back.

Currently gone 2 months cold turkey and feel great :)

:confused::rolleyes::confused:

Think you were talking about crack :p
 
like the above guy, the new content is fun enough for casuals but challenging enough for hardcore gamers - although theyre decreasing the difficulty soon and giving a buff that will increase as time goes by just like they did with icecrown

I had taken a couple month break mid 4.2 after doing 6/7 HC firelands, and now im back but playing casually. I got all classes at level 85 so now im just focusing on gearing them all in the 3 new instances which give ilvl 378 purps!

The LFR tool is great too, once you get above ilvl 372 you can sign up for them, theyre not challenging much though and most abilities you'd have to avoid on normal you can just take and tank and spank, although the gear isnt too bad for the difficulty (Although they give lower than normal ilvl gear, ilvl 384)

Sure you'd enjoy it if you came back - i just dont know what to do about the new expansions.... Kung fu panda's as playable race... what were they smoking?
 
I have been away for about a year now, Just died for me and found other games which are great because of it. I suggest that you keep going and discover much more.

SWTOR changed it for me, I am not a hardcore gamer and I like the casual leveling up, havent reached the end content (which I hear is not great) but by the time I hit that it will be a lot better fingers crossed.

I am not a fan boy or anything like that And I have always open to new games but When WOW announced the new Mists I laughed and Its made me keep away.
 
Haven't played for about 6 months also but not getting this Panda hate -- WoW has had you playing as giant cow men, various little disabled midget people, emo elves, shiney elves... Pandas will fit right in to that.
 
If you like being treated like a retarded child who wants everything in one click then its ok. Its ridiculously easy to level and gain lots of gear in no time at all.

I hadn't played since a few weeks after cataclysm, but went back to have a look and my god it was way to easy.

I had played all the way from the vanilla game until lich king quite a lot, stopped a few weeks after cataclysm was released.
 
If you like being treated like a retarded child who wants everything in one click then its ok. Its ridiculously easy to level and gain lots of gear in no time at all.

I hadn't played since a few weeks after cataclysm, but went back to have a look and my god it was way to easy.

I had played all the way from the vanilla game until lich king quite a lot, stopped a few weeks after cataclysm was released.

But not tried Heroic raiding and calling it easy?

Raids are as hard now as they were in vanilla almost
 
But not tried Heroic raiding and calling it easy?

Raids are as hard now as they were in vanilla almost

How long does it take you to get a complete set of current tier gear now compared to vanilla? considering the vaaaast majority of players were ofc not even in tier 1 gear when tier 3 was out, they were rolling around in the dungeon sets. Even those that were raiding were mostly struggling through tier 1-2.5.

When people say that WoW is easy now they aren't referring to any particular encounter.

Gearing like this always suffer from gated content that gets more irrelevant with each drop. You ding 85, assuming you don't have the resources available to raid the AH for gear, you do your normal dungeons until you get the gear to get into heroics, normals need never be set foot in again. You get the gear for the heroics with the better drops, regular heroics need never be set foot in again, you start getting your tier pieces together a few LFR items, beyond valor points, heroics need never be set foot in again... you, oh wait, now you idle a bank for several months until the next content patch.

That is what making gear so easy to acquire results in, lightning fast content that your new gear will quickly render pointless and a near endless wait for the next patch -- vanilla was NOT like that at all for most players despite having the exact same mechanic lurking, purely because getting good gear was not easy, most of the player-base were several tiers behind so there was always vast amounts of progress available for everyone to be plodding on through, and your gear had to actually drop from giant loot tables -- you didn't just have to mark off the days on the calendar until you had enough scrub points to get your next epic.

Whilst I can appreciate that sure, people of lower skill or without the time available want to see the higher end content to -- I think they ended up throwing out the baby with the bathwater in the way they went about making that happen. Shame.
 
Meh, it's not what it was, total decline in community and decent people in the community and lack of an actual feeling of being in a world at the endgame. Raids in vanilla were not hard though, just restrictive and broken :D
 
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Problem is no MMO's these days have a "good" grind that makes you feel like you achieve something. In vanilla wow you grinded for real gear upgrades that the majority didn't have and in other MMO's before and around the time of wow there was a grind for a reason.

Now it is simple to get gear, everyone has it so you are merely grinding along with the crowd for no special reward. I don't particularly mind as a casual player but no MMO can go down a hardcore grind route anymore because players are used to easy rewards for no effort and few would put up with not getting their way.

I would like an old scholl MMO again but to be honest I couldn't really play it as I don't have the time, hence why I am not playing Eve which is one of the best MMO's around these days.
 
Haven't played for about 6 months also but not getting this Panda hate -- WoW has had you playing as giant cow men, various little disabled midget people, emo elves, shiney elves... Pandas will fit right in to that.

Thats the same point I've made over and over again. With all the weird and whacky races in WoW, why are walking talking pandas treated like such a game breaker? They even had them in WC3: Frozen Throne, so its not like their completely out of nowhere.

Also I like the new LFR system. It gives casuals or people in social guilds a chance to experience the end game content, while still letting the hardcore players keep their ego's intact, since they still get the achievements and the better gear.
 
The whole game feels flawed to me I spent a week away over christmas and went back looked at a few things then logged off once youve done LFR once you realise how broken the system is also how bad the community has become all shine in this format. People with items rolling on them to use as bargaining chips or to sell leaving people who need gear to either trade something else they need or purchase the item. Once youve done LFR the normal version are pretty much the same except you can actually die from the mechanics, then onto Hard modes same again with the exception of 1 new ability. All in all this expansion is the weakest yet and the game lacks a social side too now, I used to play for friendships but now everything is broken yes you can still play socially but to me boring myself doing the same 3 heroics and 2 LFR options every week is tedious and yes you are forced to do them unless you have full normal/heroic gear. I was in a guild with 5/8 heroic progress but stopped raiding and even logging on.

Note this is my personal feeling on the game that it has detoriated at a rapid rate since SWP expansion and shows no signs of recovering to the levels where it was enjoyable.
 
The whole game feels flawed to me I spent a week away over christmas and went back looked at a few things then logged off once youve done LFR once you realise how broken the system is also how bad the community has become all shine in this format. People with items rolling on them to use as bargaining chips or to sell leaving people who need gear to either trade something else they need or purchase the item. Once youve done LFR the normal version are pretty much the same except you can actually die from the mechanics, then onto Hard modes same again with the exception of 1 new ability. All in all this expansion is the weakest yet and the game lacks a social side too now, I used to play for friendships but now everything is broken yes you can still play socially but to me boring myself doing the same 3 heroics and 2 LFR options every week is tedious and yes you are forced to do them unless you have full normal/heroic gear. I was in a guild with 5/8 heroic progress but stopped raiding and even logging on.

Note this is my personal feeling on the game that it has detoriated at a rapid rate since SWP expansion and shows no signs of recovering to the levels where it was enjoyable.

No MMO's have communities anymore, they have micro communities (guilds) but no large scale communities. It has been eroded by making content so easy that everyone can solo it, if everyone thinks about themselves all the time when levelling a lot of people just roll the me, me, me attitude across into dungeons and raids not caring about other players.

Similarly using cross realm groups and battlegrounds, auto dungeon teleports and queues have eroded communities. Whilst they are great for convenience no one has a clue who anyone is outside their own guild. This lets ninjas, cheaters, griefers and other morons prosper but there is no "self policing" of the community as everyone is anonymous to everyone else. When you had to form a group you would know who to look out for in future, the journey to and from dungeons was a social experience with people getting to know one another and getting a handle one another, these days you portal into a dungeon and most people don't say hello, the most you will get is a "hurry up" if you are apparently slowing people down.

With a few minutes thought I could name a dozen or so players (outside of my guild) who I knew were good/great players to group with and play content with back in vanilla and early TBC wow. In trade/general channels you knew who people were and scammers, griefers and ninjas were policed out by the community who passed on information.

They have sacrificed the social aspect of MMO's for the convenience of players and personally I think MMO's are worse off for this I mean every time I hear about the next new MMO trumpeting the fact you can get from 1 to cap without grouping at all I die a little more inside :p:(:p

edit: this isn't a specific attack against wow its against all modern mmo's of the "wow" type.
 
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No MMO's have communities anymore, they have micro communities (guilds) but no large scale communities. It has been eroded by making content so easy that everyone can solo it, if everyone thinks about themselves all the time when levelling a lot of people just roll the me, me, me attitude across into dungeons and raids not caring about other players.

Similarly using cross realm groups and battlegrounds, auto dungeon teleports and queues have eroded communities. Whilst they are great for convenience no one has a clue who anyone is outside their own guild. This lets ninjas, cheaters, griefers and other morons prosper but there is no "self policing" of the community as everyone is anonymous to everyone else. When you had to form a group you would know who to look out for in future, the journey to and from dungeons was a social experience with people getting to know one another and getting a handle one another, these days you portal into a dungeon and most people don't say hello, the most you will get is a "hurry up" if you are apparently slowing people down.

With a few minutes thought I could name a dozen or so players (outside of my guild) who I knew were good/great players to group with and play content with back in vanilla and early TBC wow. In trade/general channels you knew who people were and scammers, griefers and ninjas were policed out by the community who passed on information.

They have sacrificed the social aspect of MMO's for the convenience of players and personally I think MMO's are worse off for this I mean every time I hear about the next new MMO trumpeting the fact you can get from 1 to cap without grouping at all I die a little more inside :p:(:p

edit: this isn't a specific attack against wow its against all modern mmo's of the "wow" type.

What you are asking for is forced social interaction, if people really want social interaction within a game the game needs to stop with the forced group game play models. For social interaction all a game needs is a stable consistant environment in which people can consistantly meet, no teleporting to dungeons, battlegrounds or wizzing around on flying mounts.
 
It's an mmo (the second m is the real clue) of course I want people to be in group situations.

If a mechanic can be exploited for solo play it is, this has always happened in mmo's you need to put in place group situations of you may as well just be playing a rpg.
 
It's an mmo (the second m is the real clue) of course I want people to be in group situations.

If a mechanic can be exploited for solo play it is, this has always happened in mmo's you need to put in place group situations of you may as well just be playing a rpg.

Ironicly its was the mechanics to aid group situations in WOW that damaged the social aspect of the game. Cross realm battlegrounds, dungeons, raids along with groupfinder. Along with instant teleports to dungeons, which exploit for solo play was it you had in mind?
 
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