How many games on the 360 support fsaa?

Caporegime
Joined
18 Oct 2002
Posts
41,044
Location
Ireland
Have to ask this mainly because of what i seen yesterday, was in currys watching blazing angels being played on a 360 core system and the amount of jaggies even on an lcd hdtv was unbeleivable. :eek:

I thought the 360 games were meant to have 4xaa applied to each game (mainly because the 10mb of embedded ram on the r500 lets it do it with virtualy no performance hit)? Last i checked the marketing jazz for the 360 was something along the lines of "the age of jaggies is over". Doesn't seem to be the case from what ive seen. :confused:

Btw this wasn't a 360 demo unit or demo version of blazing angels, was the ful game on a core system they had setup.
 
You'll see dev's using it later one. The makers of PGR3 have already said that if they had known what they did about the 360 2 months after launch, they would have remade the game's engine.
 
X4AA can only be applied for free (or very little performance hit) if tiling is used. In order for tiling to be used, the game engine has to be created from the ground up to support it.
 
It seems very few 360's in stores are set up correctly, many are running 480i/p :rolleyes:

The early games missed the AA boat somewhat, but things are getting much crisper (as the last few games I've bought will attest to).
 
in fairness to the 360 i use a HDTV and 360 and have very little jaggies

i played topspin 2 in GAME a few months ago, (i had the game at home) and the difference was unreal, jaggies everywhere

clearly not set up right
 
Mud said:
It seems very few 360's in stores are set up correctly, many are running 480i/p :rolleyes:

The early games missed the AA boat somewhat, but things are getting much crisper (as the last few games I've bought will attest to).
yep its pretty much jaggy free these days.
 
yeah this was what i was just about to say, definatly not set up for 720p etc. ive played on PGR3 in gamestation before and the ammount of jaggies and how poor the colour looked was really bad. it looked like it was connected via composite tbh lol
 
have a look at dead rising. The developers seem to have got the engine just right for that game. I can't see any jaggies in the demo at all.

Some games are worse than others.

Kameo is another game that uses FSAA quite well.
 
Using a VGA lead helps to smooth out jaggies I found, running with one set to 1280 x 768 is significantly less jaggy than a component lead set to 720p, even PGR3 looks a lot better :)
 
Back
Top Bottom