How many people have had USB issues with Oculus?

Soldato
Joined
30 Jan 2005
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Inverness
Hi

I just wondered how many people have had to buy an additional USB card to get their rift working correctly? and with what chipset/board?

Im having real issues with my gaming PC based on a Asrock Taichi X370 but I plugged it in to a low end Gigabyte GA-B75M-D3H board and it all synced perfectly. (just a shame its below minimum requirements)

https://forums.overclockers.co.uk/threads/taichi-x370-flakey-usb-with-oculus.18833500/

Id be quite interested to here if this is more an AMD than Intel Issue and also if anyone has a solution?
Thanks
Scott
 
The USB ports not working is not an Intel or AMD issue, it's entirely down to the controller the motherboard manufacturer uses. IF the controllers are AMD or Intel there should be no problem, but, there are some issues with Asmedia ones. I have an x370 board from MSI and the USB ports work fine.

Things to do. Update the motherboard to the latest BIOS. Then download the latest chipset drivers from AMD. Check USB ports.
 
Thanks I have done all of that. My usb ports all work with a portable hdd. I think I have it sorted now. I found an old usb 2 backplate in my loft. I've used that on the motherboard header and plugged my keyboard and mouse in to it. Its not ideal and still doesn't explain why the PCI-E card wouldn't work but the oculus is working ok now thankfully (on 2 usb 3.0 ports and one usb 3.1)
 
The most common solution would be a 4 port Inateck USB card, it's cheap (~20 quid) and it helps avoiding the ASMedia USB ports. That said, since more recent drivers Oculus no longer considers my ASMedia USB to be bad anymore like it did originally ... still using the Inateck though to spread bandwidth requirements (about 420mbit per sensor on USB 3 if I recall correctly).
 
I had two things to resolve:
- Adding a suitable USB3 card, as my motherboard didn't include one
- Adding a powered USB hub, as the Rift draws power from the USB cable

Since doing the above, no issues worth speaking of.
 
i too needed to get an inatec pcie card when i got my 3rd sensor as the load was too great on my mobo when i had my hotas and wheel and external hdd plugged in at the same time.

hopefully these issues will all be a thing of the past once we upgrade out gpus to ones which have a VR link in.
 
I didn't have to add any additional USB cards or anything but I had to do some playing around with which USB ports were used. Found a combo that worked, now have additional peripherals in every USB slot available bar 1 USB 3.0 and no issues.
 
I bought an Inatcek card for mine because the front two USB3 ports on my PC weren't reliable, and I was maxing out the bandwidth on the rear ports due to lots of other devices being connected.
 
Oculus compatibility tool reported that my USB’s weren’t up to scratch, a 4 port inatech pcie adapter sorted it out.

Though strangely I do get error signs still within oculus devices, but I ignore them because my tracking is working perfectly
 
Since upgrading to an AMD Asus X470 Prime Pro board I've had no USB issues at all with my rift. I use to have an Intel Asus Z170 deluxe and it constantly had issues no matter what USB port I used on it.
 
Is there still an issue with connecting too many sensors into one USB controller? I seem to remember something about that? I think I ended up plugging the sensors into my motherboard and then the Rift itself into the USB on the case?
 
Is there still an issue with connecting too many sensors into one USB controller? I seem to remember something about that? I think I ended up plugging the sensors into my motherboard and then the Rift itself into the USB on the case?

You can't plug more than two sensors into the same USB 3 controller and get reliable results, due to the bandwidth used, which is why it's recommended to spread your Rift USB connections over different USB controllers, and plug the third sensor into a USB2 controller (this causes the sensor to compress the output, reducing accuracy a little, but saving lots of bandwidth).
 
You can't plug more than two sensors into the same USB 3 controller and get reliable results, due to the bandwidth used, which is why it's recommended to spread your Rift USB connections over different USB controllers, and plug the third sensor into a USB2 controller (this causes the sensor to compress the output, reducing accuracy a little, but saving lots of bandwidth).

Just to expand on this, you can't plug more than two sensors into any controller, doesn't matter if it's USB 2 or 3. There is no reduction in accuracy when using USB 2. It used to be that way in the beginning but not anymore, not since the 1.12 update where they solved most of the USB issues.
 
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