I have just tested Mantle and DX11 using the Thief game benchmark a single stock 290X and a 4930k in various different configurations using 2, 4 and 6 cores with Hyperthreading on and off. I have also used different CPU clockspeeds to see how much difference that makes.
Mantle fps in Red
DX11 fps in Green
C = Cores
HT = Hyperthreading
4930k @3.5ghz
2C = 44.4 43.9
2C2HT = 62.4 50.8
4C = 66.2 62.8
4C4HT = 66.0 64.1
6C = 66.2 65.9
6C6HT = 66.0 65.6
4930k @4.0ghz
2C = 46.7 48.6
2C2HT = 64.0 55.0
4C = 66.6 65.1
4C4HT = 66.0 65.6
6C = 66.3 66.1
6C6HT = 66.2 66.0
4930k @4.5ghz
2C = 50.6 47.1
2C2HT = 65.2 59.4
4C = 66.9 66.7
4C4HT = 66.3 66.6
6C = 66.5 66.6
6C6HT = 66.4 66.5
Some interesting things I picked up on
1. Why did Mantle fail to improve over DX11 with the CPU running just 2 Cores and no HT apart from where the CPU was @4.5 and Mantle showed a slight edge.
2. Mantle does look visually better when using 2 Cores and HT, less stuttering.
3. DX11 scored better than Mantle when the CPU was @4.5 in half the results.
4. Thief seems to run better with HT turned off when using 4 or 6 cores.
Mantle fps in Red
DX11 fps in Green
C = Cores
HT = Hyperthreading
4930k @3.5ghz
2C = 44.4 43.9
2C2HT = 62.4 50.8
4C = 66.2 62.8
4C4HT = 66.0 64.1
6C = 66.2 65.9
6C6HT = 66.0 65.6
4930k @4.0ghz
2C = 46.7 48.6
2C2HT = 64.0 55.0
4C = 66.6 65.1
4C4HT = 66.0 65.6
6C = 66.3 66.1
6C6HT = 66.2 66.0
4930k @4.5ghz
2C = 50.6 47.1
2C2HT = 65.2 59.4
4C = 66.9 66.7
4C4HT = 66.3 66.6
6C = 66.5 66.6
6C6HT = 66.4 66.5
Some interesting things I picked up on
1. Why did Mantle fail to improve over DX11 with the CPU running just 2 Cores and no HT apart from where the CPU was @4.5 and Mantle showed a slight edge.
2. Mantle does look visually better when using 2 Cores and HT, less stuttering.
3. DX11 scored better than Mantle when the CPU was @4.5 in half the results.
4. Thief seems to run better with HT turned off when using 4 or 6 cores.