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How to force AA in Unreal Engine games with Nvidia?

googling gives weird mixed messages. some state that the engine cannot use AA where-as some claim that a bloke from EPIC actually states 'The most visible DirectX 10-exclusive feature is support for MSAA on high-end video cards. Once you max out the resolution your monitor supports natively, antialiasing becomes the key to achieving higher quality visuals.' :confused: and also I used AA in Bioshock, not sure if it did anything mind just did it too be on the safe side! :D

Unreal engine + deferred shading using DX9 generally doesn't have an MSAA resolve. In DX10 some developers implement one form of anti-aliasing or other - some go for MSAA and others try to pull off things like edge filtering that never really give good results.

Most developers have come to the conclusion that the best way to do it is to forget AA entirely and leave it to ATI and nVidia to brute force it per application in their drivers.
 
Unreal engine + deferred shading using DX9 generally doesn't have an MSAA resolve. In DX10 some developers implement one form of anti-aliasing or other - some go for MSAA and others try to pull off things like edge filtering that never really give good results.

Most developers have come to the conclusion that the best way to do it is to forget AA entirely and leave it to ATI and nVidia to brute force it per application in their drivers.

Unreal Engine 3 is great looking anyways, especially in the lighting department. great lightings makes all the difference in games, though i think cryengine2 is still the best in that area, its brute forcing AA more/less efficient than actually coding it into the game engine? you'd think it would require more power but then again when are computers ever simple...:D
 
I think there is a way to force it in Borderlands pretty sure I remember doing it but it made it look worse than without.
 
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