How to get the most FPS out of a game?

Soldato
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Evening all,

How do you manage to get over 60+ fps with smooth gameplay? Most monitors these days are only have 60hz refresh rates dont they? and as soon as you start going over that or disabling vsync do you not get annoying tearing effects on your screen?

I have been playing GTA 4 on max settings with my PII CPU at 3.8ghz and a 5850 GPU and even when i vsync the game to match my monitor at 60fps i still get the odd drop to 30fps. I would love to not have to enable vsync cos i feel my setup is good and could handle much more. I see lots of people saying they get 70-80fps in games.
 
GTA4 is an awful example of a game for 60fps smooth. You have to turn the distance sliders to around 40 (max) to get a truly smooth framerate. Anything over that and you render most of the island, even though you can't even see it lol
 
Yea your right GTA is in fact a terrible port!! Whats the best way to get 60+ FPS in general with out getting screen tearing? I have to use vsync with everygame i play, if i turn it off i then get arounf 70FPS but with the horrible tears :(
 
sadly that depends on your monitor really as some monitors wont tear if they are 60hz but at 80fps but others fair much worse. Best way to get high than 60fps in games though with vsync on is to get a 120hz monitor, but that will set you back a few hundred quid.
 
I was thinking of using d3d overider to allow me to use triple buffering as i cannot see an option in my CCC, i was hoping that this could give me smoother gameplay with vsync enabled. I red that triple buffering only supports direct x games. What is the difference between direct x and open GL games?
 
I find tearing can depend a lot on the game I'm playing as well. It's really not as bad in some games as in others so I tend to experiment with the need for vsync.

Also, I thought for a moment you were using a Pentium II :eek:

It's actually directx support for triple buffering that lacks compared to opengl. Most games use directx. There isn't really a difference between them in terms of the games themselves, it's just a different API. They vary on a technical level.
 
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..Also, I thought for a moment you were using a Pentium II :eek:

Same here. Thought he was talking about a Pentium II at 3.8GHz :eek:


Anyway, to the OP, if your monitor supports a higher refresh rate (e.g. 75Hz) then it's worth switching up. Not much you'll be able to do about fps drops on GTA4, but vsync may be a necessity if you're tearing badly at high framerates.
 
sadly that depends on your monitor really as some monitors wont tear if they are 60hz but at 80fps but others fair much worse. Best way to get high than 60fps in games though with vsync on is to get a 120hz monitor, but that will set you back a few hundred quid.

Uh no, tearing is (almost) completely independant of the monitor.
 
I have been playing GTA 4 on max settings with my PII CPU at 3.8ghz and a 5850 GPU and even when i vsync the game to match my monitor at 60fps i still get the odd drop to 30fps.

Theres ure problem, upgrade to latest gpu and i7 instead of a PII. GTA4 requires a good system
 
Yep main problem is that GTA4 is a SERIOUSLY demanding game, to get a good solid framerate (60fps min) you need to turn settings right down and run insane clockspeeds.

Also you really should disable vsync, especially in a game where you can't maintain 60fps+.
 
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