Got this from another forum im on and tried it last night and it works...360 obviously since the april update. dont forget to put your map packs on there too.
Im Using a Corsair 32GB GTR Tests reads around 35Mb Read.
This is not new information. Everyone should know this. However now it can be FAR more taken advantage of due to letting us use USB keys as storage space! =D
Ok! As we all *should* know. MW2 performs some "texture trickery" to increase the visual quality of the game textures.
A visual representation of this is found in the second game I recorded for the girls.
http://www.youtube.com/watch?v=fVRMZy4BorU&feature=player_embedded
Background:
While not new to PC, previous console games load one quality texture & use that all the time. Unfortunately there is only so much memory to hold textures in! Consoles are very strapped in memory amounts so they just can't keep *all* the textures loaded with high quality textures. The penalty for not keeping them loaded is long access times to go find the texture & get rid of textures you may be using currently!
MW2 is different in that ALL textures are HOOOOORIBLE quality! This is to save space! Then as the game thinks you have higher quality textures in your view, it loads higher quality textures.
Have you ever noticed how poorly things looked @ the start of a match? Have you ever noticed when viewing a lot of different visuals on a map that the quality is very low, rather "mushy" or "blurry"; only to have things sharpen up slightly later??? That's the low/high texture swapping going on!
The time to load textures from:
A PS3's disk up to 8 seconds!?!?!?!?
A 360's disk up to 4 seconds!?!?!?!?
A 360's hard drive (INSTALL THE GAME TO YOUR HARD DRIVE) is up to 1 second!?!?!?!?
As you can see... If you are playing MW2 you HAVE GOT to put it on your 360's laptop hard drive!
Access times are very, very long on optical disks! Hard drives fare much better, but random accesses are still EXTREMELY laggy vs the rate your CPU and GPU *need* access to the information it wants...
With the new dashboard update, now there is a manly man's option! Install the game to a USB flash drive! The bandwidth throughput is not as much VS either a hard drive or optical disk, but the access time is as instant as you can get away with! Random access times in particular no longer have a penalty!
Menu's in COD load instantly. It's |-| close navigating menus to what it is playing on a PC where the entire game can be loaded into ram. Playing the game... ALL textures at the start of matches are loaded before the game counter hits 8. Some maps (with short LOS off the spawns) load by 9 on the clock! Try THAT on your disk or the PITIFUL $20 laptop hard drives microsoft attaches to the 360s! LoL!
For example. 100% movement speed class + marathon + LW. You can NOT see low quality textures running around favela. Even bouncing from rooftop to rooftop as fast as possible. WASTELAND is much improved! Hello sniper! No more ghillie suite hiding you! (Not because the suites work, but because your texture hasn't loaded yet LoL!) Underpass, Rundown, Invasion, Estate, Derail & Afghan all have notorious spots for texture loading = SOLVED.
MW2 VS cod4 or W@W... While they all run the same 50-55fps average on 360, hit detection, minor loading times player movement rates. All feel rather nerfed. MW2 has just never had the fluidity the previous games had. Installing to a USB key goes a LONG way into making the game more fluid!
Most 360 games come in around 6.7-7.2gb. MW2 specifically runs 6.8gb. Youll want a USB flash drive larger than 6.8gb. The higher the bandwidth the better!
Im Using a Corsair 32GB GTR Tests reads around 35Mb Read.
This is not new information. Everyone should know this. However now it can be FAR more taken advantage of due to letting us use USB keys as storage space! =D
Ok! As we all *should* know. MW2 performs some "texture trickery" to increase the visual quality of the game textures.
A visual representation of this is found in the second game I recorded for the girls.
http://www.youtube.com/watch?v=fVRMZy4BorU&feature=player_embedded
Background:
While not new to PC, previous console games load one quality texture & use that all the time. Unfortunately there is only so much memory to hold textures in! Consoles are very strapped in memory amounts so they just can't keep *all* the textures loaded with high quality textures. The penalty for not keeping them loaded is long access times to go find the texture & get rid of textures you may be using currently!
MW2 is different in that ALL textures are HOOOOORIBLE quality! This is to save space! Then as the game thinks you have higher quality textures in your view, it loads higher quality textures.
Have you ever noticed how poorly things looked @ the start of a match? Have you ever noticed when viewing a lot of different visuals on a map that the quality is very low, rather "mushy" or "blurry"; only to have things sharpen up slightly later??? That's the low/high texture swapping going on!
The time to load textures from:
A PS3's disk up to 8 seconds!?!?!?!?
A 360's disk up to 4 seconds!?!?!?!?
A 360's hard drive (INSTALL THE GAME TO YOUR HARD DRIVE) is up to 1 second!?!?!?!?
As you can see... If you are playing MW2 you HAVE GOT to put it on your 360's laptop hard drive!
Access times are very, very long on optical disks! Hard drives fare much better, but random accesses are still EXTREMELY laggy vs the rate your CPU and GPU *need* access to the information it wants...
With the new dashboard update, now there is a manly man's option! Install the game to a USB flash drive! The bandwidth throughput is not as much VS either a hard drive or optical disk, but the access time is as instant as you can get away with! Random access times in particular no longer have a penalty!
Menu's in COD load instantly. It's |-| close navigating menus to what it is playing on a PC where the entire game can be loaded into ram. Playing the game... ALL textures at the start of matches are loaded before the game counter hits 8. Some maps (with short LOS off the spawns) load by 9 on the clock! Try THAT on your disk or the PITIFUL $20 laptop hard drives microsoft attaches to the 360s! LoL!
For example. 100% movement speed class + marathon + LW. You can NOT see low quality textures running around favela. Even bouncing from rooftop to rooftop as fast as possible. WASTELAND is much improved! Hello sniper! No more ghillie suite hiding you! (Not because the suites work, but because your texture hasn't loaded yet LoL!) Underpass, Rundown, Invasion, Estate, Derail & Afghan all have notorious spots for texture loading = SOLVED.
MW2 VS cod4 or W@W... While they all run the same 50-55fps average on 360, hit detection, minor loading times player movement rates. All feel rather nerfed. MW2 has just never had the fluidity the previous games had. Installing to a USB key goes a LONG way into making the game more fluid!
Most 360 games come in around 6.7-7.2gb. MW2 specifically runs 6.8gb. Youll want a USB flash drive larger than 6.8gb. The higher the bandwidth the better!